Make culling distances consistent across raylib

This commit is contained in:
Nikolas
2025-08-05 00:15:52 +02:00
parent f5e95029b1
commit 7267c1c8a1
3 changed files with 5 additions and 5 deletions

View File

@@ -135,8 +135,8 @@
#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
#define RL_CULL_DISTANCE_NEAR 0.001 // Default projection matrix near cull distance
#define RL_CULL_DISTANCE_FAR 10000.0 // Default projection matrix far cull distance
#define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
#define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
// Default shader vertex attribute locations
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0