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Make culling distances consistent across raylib
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@@ -135,8 +135,8 @@
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#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
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#define RL_CULL_DISTANCE_NEAR 0.001 // Default projection matrix near cull distance
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#define RL_CULL_DISTANCE_FAR 10000.0 // Default projection matrix far cull distance
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#define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
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#define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
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// Default shader vertex attribute locations
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
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