REVIEWED: Formatting to follow raylib conventions

This commit is contained in:
Ray
2025-11-22 20:16:33 +01:00
parent 6c3ef8d9b4
commit 727a90c5d1
33 changed files with 248 additions and 303 deletions

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@@ -107,7 +107,7 @@ int main(void)
float bulletDirection = baseDirection + (degreesPerRow*row);
// Bullet speed * bullet direction, this will determine how much pixels will be incremented/decremented
// Bullet speed*bullet direction, this will determine how much pixels will be incremented/decremented
// from the bullet position every frame. Since the bullets doesn't change its direction and speed,
// only need to calculate it at the spawning time
// 0 degrees = right, 90 degrees = down, 180 degrees = left and 270 degrees = up, basically clockwise