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REVIEWED: Formatting to follow raylib conventions
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@@ -107,7 +107,7 @@ int main(void)
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float bulletDirection = baseDirection + (degreesPerRow*row);
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// Bullet speed * bullet direction, this will determine how much pixels will be incremented/decremented
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// Bullet speed*bullet direction, this will determine how much pixels will be incremented/decremented
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// from the bullet position every frame. Since the bullets doesn't change its direction and speed,
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// only need to calculate it at the spawning time
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// 0 degrees = right, 90 degrees = down, 180 degrees = left and 270 degrees = up, basically clockwise
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