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REVIEWED: Formatting to follow raylib conventions
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@@ -76,7 +76,7 @@ int main(void)
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float step = dt/SIMULATION_STEPS, step2 = step*step;
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// Update Physics - larger steps = better approximation
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for (int i = 0; i < SIMULATION_STEPS; ++i)
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for (int i = 0; i < SIMULATION_STEPS; i++)
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{
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float delta = theta1 - theta2;
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float sinD = sinf(delta), cosD = cosf(delta), cos2D = cosf(2*delta);
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