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REVIEWED: Formatting to follow raylib conventions
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@@ -56,7 +56,7 @@ int main(void)
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// Add a positive/negative offset to spin right/left at different speeds
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if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) rotationSpeed -= speedChange;
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if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) rotationSpeed += speedChange;
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rotation += rotationSpeed*GetFrameTime();
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//----------------------------------------------------------------------------------
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