Use the vertex color as part of the base shader in GLSL330 (#4431)

This commit is contained in:
Jeffery Myers
2024-10-24 14:49:30 -07:00
committed by GitHub
parent 6c3b1fa1de
commit 728ccc96bc

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@@ -20,6 +20,9 @@ void main()
// NOTE: Implement here your fragment shader code
finalColor = texelColor*colDiffuse;
// final color is the color from the texture
// times the tint color (colDiffuse)
// times the fragment color (interpolated vertex color)
finalColor = texelColor*colDiffuse*fragColor;
}