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10
src/models.c
10
src/models.c
@@ -669,9 +669,7 @@ Model LoadModel(const char *fileName)
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model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
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model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
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model.materials[0] = LoadMaterialDefault();
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model.materials[0] = LoadMaterialDefault();
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if (model.meshMaterial==NULL) {
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if (model.meshMaterial == NULL) model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
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model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
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}
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}
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}
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return model;
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return model;
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@@ -2863,10 +2861,8 @@ static Model LoadOBJ(const char *fileName)
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// Assign mesh material for current mesh
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// Assign mesh material for current mesh
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model.meshMaterial[m] = attrib.material_ids[m];
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model.meshMaterial[m] = attrib.material_ids[m];
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// set unfound materials to default
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// Set unfound materials to default
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if (model.meshMaterial[m] == -1) {
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if (model.meshMaterial[m] == -1) model.meshMaterial[m] = 0;
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model.meshMaterial[m] = 0;
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}
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}
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}
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// Init model materials
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// Init model materials
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