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https://github.com/raysan5/raylib.git
synced 2025-09-21 18:58:14 +00:00
ADDED: LoadFileText() and SaveFileText()
Improved file access checks
This commit is contained in:
105
src/rlgl.h
105
src/rlgl.h
@@ -546,9 +546,8 @@ RLAPI void rlUnloadMesh(Mesh mesh); // Unl
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// NOTE: This functions are useless when using OpenGL 1.1
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//------------------------------------------------------------------------------------
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// Shader loading/unloading functions
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RLAPI char *LoadText(const char *fileName); // Load chars array from text file
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RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
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RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
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RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
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RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
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RLAPI Shader GetShaderDefault(void); // Get default shader
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@@ -588,6 +587,7 @@ RLAPI void ToggleVrMode(void); // Enable/Disable VR exp
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RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
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RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
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RLAPI char *LoadFileText(const char *fileName); // Load chars array from text file
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RLAPI int GetPixelDataSize(int width, int height, int format);// Get pixel data size in bytes (image or texture)
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#endif
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@@ -605,22 +605,20 @@ RLAPI int GetPixelDataSize(int width, int height, int format);// Get pixel data
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#if defined(RLGL_IMPLEMENTATION)
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#if !defined(RLGL_STANDALONE)
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#if defined(RLGL_STANDALONE)
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#include <stdio.h> // Required for: fopen(), fseek(), fread(), fclose() [LoadFileText]
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#else
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// Check if config flags have been externally provided on compilation line
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#if !defined(EXTERNAL_CONFIG_FLAGS)
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#include "config.h" // Defines module configuration flags
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#endif
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#include "raymath.h" // Required for: Vector3 and Matrix functions
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#endif
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#include <stdlib.h> // Required for: malloc(), free()
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#include <stdio.h> // Required for: fopen(), fseek(), fread(), fclose() [LoadText]
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#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
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#include <math.h> // Required for: atan2f(), fabs()
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#if !defined(RLGL_STANDALONE)
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#include "raymath.h" // Required for: Vector3 and Matrix functions
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#endif
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#if defined(GRAPHICS_API_OPENGL_11)
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#if defined(__APPLE__)
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#include <OpenGL/gl.h> // OpenGL 1.1 library for OSX
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@@ -2984,49 +2982,6 @@ Shader GetShaderDefault(void)
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#endif
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}
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// Load text data from file
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// NOTE: text chars array should be freed manually
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char *LoadText(const char *fileName)
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{
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char *text = NULL;
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if (fileName != NULL)
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{
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FILE *textFile = fopen(fileName, "rt");
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if (textFile != NULL)
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{
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// WARNING: When reading a file as 'text' file,
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// text mode causes carriage return-linefeed translation...
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// ...but using fseek() should return correct byte-offset
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fseek(textFile, 0, SEEK_END);
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int size = ftell(textFile);
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fseek(textFile, 0, SEEK_SET);
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if (size > 0)
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{
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text = (char *)RL_MALLOC(sizeof(char)*(size + 1));
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int count = fread(text, sizeof(char), size, textFile);
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// WARNING: \r\n is converted to \n on reading, so,
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// read bytes count gets reduced by the number of lines
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if (count < size)
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{
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text = RL_REALLOC(text, count + 1);
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}
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// zero-terminate the string
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text[count] = '\0';
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}
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fclose(textFile);
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}
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else TRACELOG(LOG_WARNING, "[%s] Text file could not be opened", fileName);
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}
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return text;
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}
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// Load shader from files and bind default locations
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// NOTE: If shader string is NULL, using default vertex/fragment shaders
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Shader LoadShader(const char *vsFileName, const char *fsFileName)
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@@ -3038,8 +2993,8 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
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char *vShaderStr = NULL;
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char *fShaderStr = NULL;
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if (vsFileName != NULL) vShaderStr = LoadText(vsFileName);
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if (fsFileName != NULL) fShaderStr = LoadText(fsFileName);
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if (vsFileName != NULL) vShaderStr = LoadFileText(vsFileName);
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if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName);
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shader = LoadShaderCode(vShaderStr, fShaderStr);
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@@ -4643,6 +4598,50 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
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#endif
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#if defined(RLGL_STANDALONE)
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// Load text data from file, returns a '\0' terminated string
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// NOTE: text chars array should be freed manually
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char *LoadFileText(const char *fileName)
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{
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char *text = NULL;
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if (fileName != NULL)
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{
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FILE *textFile = fopen(fileName, "rt");
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if (textFile != NULL)
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{
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// WARNING: When reading a file as 'text' file,
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// text mode causes carriage return-linefeed translation...
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// ...but using fseek() should return correct byte-offset
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fseek(textFile, 0, SEEK_END);
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int size = ftell(textFile);
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fseek(textFile, 0, SEEK_SET);
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if (size > 0)
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{
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text = (char *)RL_MALLOC(sizeof(char)*(size + 1));
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int count = fread(text, sizeof(char), size, textFile);
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// WARNING: \r\n is converted to \n on reading, so,
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// read bytes count gets reduced by the number of lines
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if (count < size) text = RL_REALLOC(text, count + 1);
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// Zero-terminate the string
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text[count] = '\0';
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TRACELOG(LOG_INFO, "[%s] Text file loaded successfully", fileName);
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}
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else TRACELOG(LOG_WARNING, "[%s] Text file could not be read", fileName);
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fclose(textFile);
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}
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else TRACELOG(LOG_WARNING, "[%s] Text file could not be opened", fileName);
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}
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else TRACELOG(LOG_WARNING, "File name provided is not valid");
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return text;
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}
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// Get pixel data size in bytes (image or texture)
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// NOTE: Size depends on pixel format
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int GetPixelDataSize(int width, int height, int format)
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