Use internal default allocators, instead of user-exposed ones

This commit is contained in:
Ray
2023-09-02 12:58:47 +02:00
parent 6e18d96e7a
commit 75e5cd86d7
2 changed files with 3 additions and 3 deletions

View File

@@ -1904,7 +1904,7 @@ Material *LoadMaterials(const char *fileName, int *materialCount)
int result = tinyobj_parse_mtl_file(&mats, &count, fileName);
if (result != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to parse materials file", fileName);
materials = MemAlloc(count*sizeof(Material));
materials = RL_MALLOC(count*sizeof(Material));
ProcessMaterialsOBJ(materials, mats, count);
tinyobj_materials_free(mats, count);
@@ -4704,7 +4704,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
if (result == cgltf_result_success)
{
image = LoadImageFromMemory(".png", (unsigned char *)data, outSize);
MemFree(data);
RL_FREE(data);
}
}
}