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Use internal default allocators, instead of user-exposed ones
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@@ -1904,7 +1904,7 @@ Material *LoadMaterials(const char *fileName, int *materialCount)
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int result = tinyobj_parse_mtl_file(&mats, &count, fileName);
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if (result != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to parse materials file", fileName);
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materials = MemAlloc(count*sizeof(Material));
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materials = RL_MALLOC(count*sizeof(Material));
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ProcessMaterialsOBJ(materials, mats, count);
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tinyobj_materials_free(mats, count);
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@@ -4704,7 +4704,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
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if (result == cgltf_result_success)
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{
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image = LoadImageFromMemory(".png", (unsigned char *)data, outSize);
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MemFree(data);
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RL_FREE(data);
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}
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}
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}
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