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Added new wave functions to lua binding
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@@ -908,7 +908,7 @@ RLAPI Sound LoadSound(const char *fileName); // Load so
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RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
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RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
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RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
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RLAPI void UnloadWave(Wave wave);
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RLAPI void UnloadWave(Wave wave); // Unload wave data
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RLAPI void UnloadSound(Sound sound); // Unload sound
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RLAPI void PlaySound(Sound sound); // Play a sound
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RLAPI void PauseSound(Sound sound); // Pause a sound
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