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Update rtextures.c
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@@ -2046,7 +2046,7 @@ void ImageFlipHorizontal(Image *image)
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{
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for (int x = 0; x < image->width; x++)
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{
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// OPTION 1: Move pixels with memcopy()
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// OPTION 1: Move pixels with memcpy()
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//memcpy(flippedData + (y*image->width + x)*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + (image->width - 1 - x))*bytesPerPixel, bytesPerPixel);
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// OPTION 2: Just copy data pixel by pixel
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