mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-22 11:18:15 +00:00
Some tweaks
This commit is contained in:
@@ -46,10 +46,12 @@ if(${PLATFORM} MATCHES "Android")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c)
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elseif(${PLATFORM} MATCHES "Web")
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elseif(${PLATFORM} MATCHES "Web")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1")
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@@ -407,6 +407,7 @@ EXAMPLES = \
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models/models_box_collisions \
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models/models_box_collisions \
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models/models_billboard \
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models/models_billboard \
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models/models_obj_loading \
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models/models_obj_loading \
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models/models_obj_viewing \
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models/models_heightmap \
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models/models_heightmap \
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models/models_cubicmap \
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models/models_cubicmap \
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models/models_mesh_picking \
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models/models_mesh_picking \
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@@ -418,6 +419,7 @@ EXAMPLES = \
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shaders/shaders_shapes_textures \
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shaders/shaders_shapes_textures \
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shaders/shaders_custom_uniform \
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shaders/shaders_custom_uniform \
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shaders/shaders_postprocessing \
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shaders/shaders_postprocessing \
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shaders/shaders_raymarching \
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audio/audio_sound_loading \
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audio/audio_sound_loading \
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audio/audio_music_stream \
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audio/audio_music_stream \
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audio/audio_module_playing \
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audio/audio_module_playing \
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@@ -2891,8 +2891,8 @@ int GetShaderLocation(Shader shader, const char *uniformName)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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location = glGetUniformLocation(shader.id, uniformName);
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location = glGetUniformLocation(shader.id, uniformName);
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if (location == -1) TraceLog(LOG_WARNING, "[SHDR ID %i] Shader uniform [%s] COULD NOT BE FOUND", shader.id, uniformName);
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if (location == -1) TraceLog(LOG_WARNING, "[SHDR ID %i][%s] Shader uniform could not be found", shader.id, uniformName);
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else TraceLog(LOG_INFO, "[SHDR ID %i] Shader uniform [%s] set at location: %i", shader.id, uniformName, location);
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else TraceLog(LOG_INFO, "[SHDR ID %i][%s] Shader uniform set at location: %i", shader.id, uniformName, location);
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#endif
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#endif
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return location;
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return location;
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}
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}
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