Remove trail spaces

This commit is contained in:
raysan5
2020-03-25 19:41:51 +01:00
parent 3d41c1b6cd
commit 7ae7a87f8a
6 changed files with 28 additions and 28 deletions

View File

@@ -148,7 +148,7 @@
#if defined(SUPPORT_GIF_RECORDING)
#define RGIF_MALLOC RL_MALLOC
#define RGIF_FREE RL_FREE
#define RGIF_IMPLEMENTATION
#include "external/rgif.h" // Support GIF recording
#endif
@@ -168,7 +168,7 @@
#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_UWP)) && defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__))
#define DIRENT_MALLOC RL_MALLOC
#define DIRENT_FREE RL_FREE
#include "external/dirent.h" // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()]
#else
#include <dirent.h> // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()]
@@ -2537,7 +2537,7 @@ bool IsMouseButtonReleased(int button)
bool released = false;
if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) released = true;
// Map touches to mouse buttons checking
if ((CORE.Input.Touch.currentTouchState[button] == 0) && (CORE.Input.Touch.previousTouchState[button] == 1)) released = true;
@@ -3971,7 +3971,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
}
#endif // SUPPORT_SCREEN_CAPTURE
}
else
else
{
// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
// to work properly with our implementation (IsKeyDown/IsKeyUp checks)
@@ -3983,10 +3983,10 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
// GLFW3 Mouse Button Callback, runs on mouse button pressed
static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods)
{
// WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now,
// WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now,
// but future releases may add more actions (i.e. GLFW_REPEAT)
CORE.Input.Mouse.currentButtonState[button] = action;
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
// Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent = { 0 };
@@ -3994,7 +3994,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
// Register touch actions
if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_DOWN;
else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_UP;
// NOTE: TOUCH_MOVE event is registered in MouseCursorPosCallback()
// Assign a pointer ID
@@ -4021,7 +4021,7 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
CORE.Input.Mouse.position.x = (float)x;
CORE.Input.Mouse.position.y = (float)y;
CORE.Input.Touch.position[0] = CORE.Input.Mouse.position;
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
// Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent = { 0 };
@@ -4413,7 +4413,7 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent
// Register touch input events
static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
{
for (int i = 0; i < touchEvent->numTouches; i++)
for (int i = 0; i < touchEvent->numTouches; i++)
{
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1;
else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0;
@@ -4561,7 +4561,7 @@ static void ProcessKeyboard(void)
// Reset pressed keys array (it will be filled below)
for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = 0;
// Check keys from event input workers (This is the new keyboard reading method)
//for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = CORE.Input.Keyboard.currentKeyStateEvdev[i];