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Update models_point_rendering.c
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@@ -163,9 +163,9 @@ static Mesh GenMeshPoints(int numPoints)
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float phi = (2.0f*PI*rand())/RAND_MAX;
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float phi = (2.0f*PI*rand())/RAND_MAX;
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float r = (10.0f*rand())/RAND_MAX;
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float r = (10.0f*rand())/RAND_MAX;
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mesh.vertices[i*3 + 0] = r*sin(theta)*cos(phi);
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mesh.vertices[i*3 + 0] = r*sinf(theta)*cosf(phi);
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mesh.vertices[i*3 + 1] = r*sin(theta)*sin(phi);
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mesh.vertices[i*3 + 1] = r*sinf(theta)*sinf(phi);
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mesh.vertices[i*3 + 2] = r*cos(theta);
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mesh.vertices[i*3 + 2] = r*cosf(theta);
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Color color = ColorFromHSV(r*360.0f, 1.0f, 1.0f);
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Color color = ColorFromHSV(r*360.0f, 1.0f, 1.0f);
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