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Added Quaternion typedef
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@@ -332,6 +332,8 @@ typedef struct Vector4 {
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float w;
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} Vector4;
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typedef Vector4 Quaternion;
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// Matrix type (OpenGL style 4x4 - right handed, column major)
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typedef struct Matrix {
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float m0, m4, m8, m12;
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@@ -114,6 +114,14 @@
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float y;
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float z;
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} Vector3;
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// Quaternion type
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typedef struct Quaternion {
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float x;
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float y;
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float z;
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float w;
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} Quaternion;
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// Matrix type (OpenGL style 4x4 - right handed, column major)
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typedef struct Matrix {
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@@ -122,14 +130,6 @@
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float m2, m6, m10, m14;
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float m3, m7, m11, m15;
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} Matrix;
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// Quaternion type
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typedef struct Quaternion {
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float x;
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float y;
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float z;
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float w;
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} Quaternion;
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#endif
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// NOTE: Helper types to be used instead of array return types for *ToFloat functions
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