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	Fix mesh picking example
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		| @@ -101,8 +101,8 @@ int main() | |||||||
|         { |         { | ||||||
|             hitMeshBBox = true; |             hitMeshBBox = true; | ||||||
|              |              | ||||||
|             // Check ray collision against mesh |             // Check ray collision against model | ||||||
|             meshHitInfo = GetCollisionRayMesh(ray, &tower.mesh);     |             meshHitInfo = GetCollisionRayModel(ray, &tower);    | ||||||
|              |              | ||||||
|             if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))  |             if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))  | ||||||
|             { |             { | ||||||
|   | |||||||
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	 lumaio teon
					lumaio teon