Fix mesh picking example

This commit is contained in:
lumaio teon
2018-04-07 04:00:06 -04:00
parent d2cc5b88df
commit 7bd0f8b28c

View File

@@ -101,8 +101,8 @@ int main()
{ {
hitMeshBBox = true; hitMeshBBox = true;
// Check ray collision against mesh // Check ray collision against model
meshHitInfo = GetCollisionRayMesh(ray, &tower.mesh); meshHitInfo = GetCollisionRayModel(ray, &tower);
if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance)) if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
{ {