Improved pixel formats support

- Renamed enum TextureFormat to PixelFormat for consistency
- Added support for pixel format UNCOMPRESSED_R32
- Using GetPixelDataSize() where required
This commit is contained in:
raysan5
2018-01-06 13:43:48 +01:00
parent 1f0f8c33fa
commit 7caa3201d5
4 changed files with 33 additions and 56 deletions

View File

@@ -169,7 +169,7 @@ typedef unsigned char byte;
int width; // Texture base width
int height; // Texture base height
int mipmaps; // Mipmap levels, 1 by default
int format; // Data format (TextureFormat)
int format; // Data format (PixelFormat)
} Texture2D;
// RenderTexture2D type, for texture rendering
@@ -259,8 +259,9 @@ typedef unsigned char byte;
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
UNCOMPRESSED_R8G8B8A8, // 32 bpp
UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
UNCOMPRESSED_R32G32B32A32, // 32 bit per channel (float) - HDR
UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
COMPRESSED_DXT3_RGBA, // 8 bpp
@@ -272,7 +273,7 @@ typedef unsigned char byte;
COMPRESSED_PVRT_RGBA, // 4 bpp
COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
COMPRESSED_ASTC_8x8_RGBA // 2 bpp
} TextureFormat;
} PixelFormat;
// Texture parameters: filter mode
// NOTE 1: Filtering considers mipmaps if available in the texture