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Improved pixel formats support
- Renamed enum TextureFormat to PixelFormat for consistency - Added support for pixel format UNCOMPRESSED_R32 - Using GetPixelDataSize() where required
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@@ -169,7 +169,7 @@ typedef unsigned char byte;
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int width; // Texture base width
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int height; // Texture base height
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int mipmaps; // Mipmap levels, 1 by default
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int format; // Data format (TextureFormat)
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int format; // Data format (PixelFormat)
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} Texture2D;
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// RenderTexture2D type, for texture rendering
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@@ -259,8 +259,9 @@ typedef unsigned char byte;
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UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
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UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
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UNCOMPRESSED_R8G8B8A8, // 32 bpp
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UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
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UNCOMPRESSED_R32G32B32A32, // 32 bit per channel (float) - HDR
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UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
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UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
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UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
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COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
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COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
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COMPRESSED_DXT3_RGBA, // 8 bpp
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@@ -272,7 +273,7 @@ typedef unsigned char byte;
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COMPRESSED_PVRT_RGBA, // 4 bpp
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COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
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COMPRESSED_ASTC_8x8_RGBA // 2 bpp
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} TextureFormat;
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} PixelFormat;
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// Texture parameters: filter mode
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// NOTE 1: Filtering considers mipmaps if available in the texture
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