Update textures_raw_data.c

This commit is contained in:
Ray
2026-03-23 11:53:31 +01:00
parent c1dbfc87f3
commit 7e8aca00b6

View File

@@ -17,8 +17,6 @@
#include "raylib.h"
#include <stdlib.h> // Required for: malloc() and free()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
@@ -39,26 +37,31 @@ int main(void)
UnloadImage(fudesumiRaw); // Unload CPU (RAM) image data
// Generate a checked texture by code
int width = 960;
int height = 480;
int imWidth = 960;
int imHeight = 480;
// Dynamic memory allocation to store pixels data (Color type)
Color *pixels = (Color *)malloc(width*height*sizeof(Color));
// WARNING: Using raylib provided MemAlloc() that uses default raylib
// internal memory allocator, so this data can be freed using UnloadImage()
// that also uses raylib internal memory de-allocator
Color *pixels = (Color *)MemAlloc(imWidth*imHeight*sizeof(Color));
for (int y = 0; y < height; y++)
for (int y = 0; y < imHeight; y++)
{
for (int x = 0; x < width; x++)
for (int x = 0; x < imWidth; x++)
{
if (((x/32+y/32)/1)%2 == 0) pixels[y*width + x] = ORANGE;
else pixels[y*width + x] = GOLD;
if (((x/32+y/32)/1)%2 == 0) pixels[y*imWidth + x] = ORANGE;
else pixels[y*imWidth + x] = GOLD;
}
}
// Load pixels data into an image structure and create texture
// NOTE: We can assign pixels directly to data because Color is R8G8B8A8
// data structure defining that pixelformat, format must be set properly
Image checkedIm = {
.data = pixels, // We can assign pixels directly to data
.width = width,
.height = height,
.data = pixels,
.width = imWidth,
.height = imHeight,
.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
.mipmaps = 1
};