Review spacing formatting

raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
This commit is contained in:
raysan5
2016-09-12 19:36:41 +02:00
parent 173f199313
commit 7f0880a735
7 changed files with 99 additions and 91 deletions

View File

@@ -201,7 +201,7 @@ extern void LoadDefaultFont(void)
defaultFont.charValues[i] = FONT_FIRST_CHAR + i; // First char is 32
defaultFont.charRecs[i].x = currentPosX;
defaultFont.charRecs[i].y = charsDivisor + currentLine * (charsHeight + charsDivisor);
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
defaultFont.charRecs[i].width = charsWidth[i];
defaultFont.charRecs[i].height = charsHeight;
@@ -297,7 +297,7 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize / defaultFontSize;
int spacing = fontSize/defaultFontSize;
DrawTextEx(defaultFont, text, position, (float)fontSize, spacing, color);
}
@@ -408,7 +408,7 @@ int MeasureText(const char *text, int fontSize)
int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize / defaultFontSize;
int spacing = fontSize/defaultFontSize;
vec = MeasureTextEx(defaultFont, text, fontSize, spacing);
@@ -539,7 +539,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
int xPosToRead = charSpacing;
// Parse image data to get rectangle sizes
while ((lineSpacing + lineToRead * (charHeight + lineSpacing)) < image.height)
while ((lineSpacing + lineToRead*(charHeight + lineSpacing)) < image.height)
{
while ((xPosToRead < image.width) &&
!COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key))
@@ -547,7 +547,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
tempCharValues[index] = firstChar + index;
tempCharRecs[index].x = xPosToRead;
tempCharRecs[index].y = lineSpacing + lineToRead * (charHeight + lineSpacing);
tempCharRecs[index].y = lineSpacing + lineToRead*(charHeight + lineSpacing);
tempCharRecs[index].height = charHeight;
int charWidth = 0;
@@ -646,11 +646,11 @@ static SpriteFont LoadRBMF(const char *fileName)
int numPixelBits = rbmfHeader.imgWidth*rbmfHeader.imgHeight/32;
rbmfFileData = (unsigned int *)malloc(numPixelBits * sizeof(unsigned int));
rbmfFileData = (unsigned int *)malloc(numPixelBits*sizeof(unsigned int));
for (int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars * sizeof(unsigned char));
rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars*sizeof(unsigned char));
for (int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
@@ -701,7 +701,7 @@ static SpriteFont LoadRBMF(const char *fileName)
spriteFont.charValues[i] = (int)rbmfHeader.firstChar + i;
spriteFont.charRecs[i].x = currentPosX;
spriteFont.charRecs[i].y = charsDivisor + currentLine * ((int)rbmfHeader.charHeight + charsDivisor);
spriteFont.charRecs[i].y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor);
spriteFont.charRecs[i].width = (int)rbmfCharWidthData[i];
spriteFont.charRecs[i].height = (int)rbmfHeader.charHeight;
@@ -714,11 +714,11 @@ static SpriteFont LoadRBMF(const char *fileName)
if (testPosX > spriteFont.texture.width)
{
currentLine++;
currentPosX = 2 * charsDivisor + (int)rbmfCharWidthData[i];
currentPosX = 2*charsDivisor + (int)rbmfCharWidthData[i];
testPosX = currentPosX;
spriteFont.charRecs[i].x = charsDivisor;
spriteFont.charRecs[i].y = charsDivisor + currentLine * (rbmfHeader.charHeight + charsDivisor);
spriteFont.charRecs[i].y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor);
}
else currentPosX = testPosX;
}