Reviewed formating to follow raylib conventions #4429

This commit is contained in:
Ray
2024-10-26 12:15:06 +02:00
parent 7fedf9e0b8
commit 80b490c8f1
2 changed files with 19 additions and 20 deletions

View File

@@ -3408,18 +3408,19 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mi
if (glInternalFormat != 0)
{
// Load cubemap faces/mipmaps
for (unsigned int i = 0; i < 6 * mipmapCount; i++)
for (unsigned int i = 0; i < 6*mipmapCount; i++)
{
int mipmapLevel = i / 6;
int face = i % 6;
int mipmapLevel = i/6;
int face = i%6;
if (data == NULL)
{
if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)
{
if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32)
|| (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16))
TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported");
if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) ||
(format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32) ||
(format == RL_PIXELFORMAT_UNCOMPRESSED_R16) ||
(format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported");
else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, NULL);
}
else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format");
@@ -3446,10 +3447,10 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mi
glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
}
#endif
if (face == 5) {
if (face == 5)
{
mipSize /= 2;
if (data != NULL)
dataPtr += dataSize * 6; // Increment data pointer to next mipmap
if (data != NULL) dataPtr += dataSize*6; // Increment data pointer to next mipmap
// Security check for NPOT textures
if (mipSize < 1) mipSize = 1;
@@ -3460,11 +3461,9 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mi
}
// Set cubemap texture sampling parameters
if (mipmapCount > 1) {
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
} else {
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
if (mipmapCount > 1) glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
else glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);