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Improving rRES custom format support -IN PROGRESS-
Start removing old rRES functions.
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@@ -770,10 +770,8 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
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RLAPI Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
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RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
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RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
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RLAPI Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
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RLAPI Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
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RLAPI Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory
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RLAPI Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
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RLAPI Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
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RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
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RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
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@@ -857,7 +855,6 @@ RLAPI void DrawLight(Light light);
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//------------------------------------------------------------------------------------
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RLAPI Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
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RLAPI Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data)
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RLAPI Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource)
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RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
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RLAPI Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
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RLAPI void UnloadModel(Model model); // Unload 3d model from memory
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@@ -933,7 +930,6 @@ RLAPI Wave LoadWave(const char *fileName); // Load wa
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RLAPI Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
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RLAPI Sound LoadSound(const char *fileName); // Load sound to memory
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RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
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RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
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RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
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RLAPI void UnloadWave(Wave wave); // Unload wave data
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RLAPI void UnloadSound(Sound sound); // Unload sound
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