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Fix warnings and bad project settings for 4.5 release (#2894)
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@@ -38,7 +38,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hot reloading");
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const char *fragShaderFileName = "resources/shaders/glsl%i/reload.fs";
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long fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
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time_t fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
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// Load raymarching shader
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// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
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