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Fix warnings and bad project settings for 4.5 release (#2894)
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@@ -1870,7 +1870,7 @@ bool ExportMesh(Mesh mesh, const char *fileName)
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static void ProcessMaterialsOBJ(Material *rayMaterials, tinyobj_material_t *materials, int materialCount)
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{
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// Init model materials
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for (unsigned int m = 0; m < materialCount; m++)
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for (int m = 0; m < materialCount; m++)
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{
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// Init material to default
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// NOTE: Uses default shader, which only supports MATERIAL_MAP_DIFFUSE
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