Reviewed some TODO

This commit is contained in:
Ray
2021-10-13 23:45:57 +02:00
parent 51b147cd32
commit 83b3478fe4
9 changed files with 41 additions and 33 deletions

View File

@@ -1294,8 +1294,8 @@ void rlVertex3f(float x, float y, float z)
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx;
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy;
// Add current normal
// TODO.
// TODO: Add current normal
// By default rlVertexBuffer type does not store normals
// Add current color
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr;