MatrixPerspective() angle required in radians

Consistent with similar functions in raymath
This commit is contained in:
raysan5
2017-07-21 10:42:41 +02:00
parent 163339991c
commit 84aff31973
2 changed files with 4 additions and 3 deletions

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@@ -873,9 +873,10 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top,
}
// Returns perspective projection matrix
// NOTE: Angle should be provided in radians
RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far)
{
double top = near*tan(fovy*PI/360.0);
double top = near*tan(fovy);
double right = top*aspect;
return MatrixFrustum(-right, right, -top, top, near, far);