mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-20 02:08:14 +00:00
Review comments and formatting
This commit is contained in:
12
src/text.c
12
src/text.c
@@ -249,7 +249,7 @@ SpriteFont GetDefaultFont()
|
||||
return defaultFont;
|
||||
}
|
||||
|
||||
// Load a SpriteFont image into GPU memory
|
||||
// Load SpriteFont from file into GPU memory (VRAM)
|
||||
SpriteFont LoadSpriteFont(const char *fileName)
|
||||
{
|
||||
// Default hardcoded values for ttf file loading
|
||||
@@ -280,7 +280,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
|
||||
return spriteFont;
|
||||
}
|
||||
|
||||
// Load SpriteFont from TTF file with custom parameters
|
||||
// Load SpriteFont from TTF font file with generation parameters
|
||||
// NOTE: You can pass an array with desired characters, those characters should be available in the font
|
||||
// if array is NULL, default char set is selected 32..126
|
||||
SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
|
||||
@@ -311,7 +311,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, i
|
||||
return spriteFont;
|
||||
}
|
||||
|
||||
// Unload SpriteFont from GPU memory
|
||||
// Unload SpriteFont from GPU memory (VRAM)
|
||||
void UnloadSpriteFont(SpriteFont spriteFont)
|
||||
{
|
||||
// NOTE: Make sure spriteFont is not default font (fallback)
|
||||
@@ -460,13 +460,13 @@ int MeasureText(const char *text, int fontSize)
|
||||
Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing)
|
||||
{
|
||||
int len = strlen(text);
|
||||
int tempLen = 0; // Used to count longer text line num chars
|
||||
int tempLen = 0; // Used to count longer text line num chars
|
||||
int lenCounter = 0;
|
||||
|
||||
float textWidth = 0;
|
||||
float tempTextWidth = 0; // Used to count longer text line width
|
||||
float tempTextWidth = 0; // Used to count longer text line width
|
||||
|
||||
float textHeight = (float)spriteFont.size;
|
||||
float textHeight = (float)spriteFont.size;
|
||||
float scaleFactor = fontSize/(float)spriteFont.size;
|
||||
|
||||
for (int i = 0; i < len; i++)
|
||||
|
Reference in New Issue
Block a user