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Corrected bug on stereo rendering
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@@ -1774,7 +1774,7 @@ static void InitGraphicsDevice(int width, int height)
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#endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
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// Initialize OpenGL context (states and resources)
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rlglInit();
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rlglInit(screenWidth, screenHeight);
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// Initialize screen viewport (area of the screen that you will actually draw to)
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// NOTE: Viewport must be recalculated if screen is resized
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