Corrected bug on stereo rendering

This commit is contained in:
raysan5
2016-06-26 14:13:11 +02:00
parent 4ff85c2ac2
commit 8652e644dd
3 changed files with 8 additions and 8 deletions

View File

@@ -485,10 +485,6 @@ void rlOrtho(double left, double right, double bottom, double top, double near,
void rlViewport(int x, int y, int width, int height)
{
glViewport(x, y, width, height);
// Store default framebuffer size
screenWidth = width;
screenHeight = height;
}
//----------------------------------------------------------------------------------
@@ -952,7 +948,7 @@ int rlGetVersion(void)
//----------------------------------------------------------------------------------
// Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states
void rlglInit(void)
void rlglInit(int width, int height)
{
// Check OpenGL information and capabilities
//------------------------------------------------------------------------------
@@ -1167,6 +1163,10 @@ void rlglInit(void)
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black)
glClearDepth(1.0f); // Set clear depth value (default)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D)
// Store screen size into global variables
screenWidth = width;
screenHeight = height;
TraceLog(INFO, "OpenGL default states initialized successfully");
}
@@ -2524,7 +2524,7 @@ void InitOculusDevice(void)
if (!oculusEnabled)
{
TraceLog(WARNING, "VR: Initializing Oculus simulator");
// Initialize framebuffer and textures for stereo rendering
stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);