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	Updated Lua examples
Most of the examples already working! Only some of them still fail, mostly related to data arrays...
This commit is contained in:
		| @@ -11,16 +11,6 @@ | ||||
|  | ||||
| MAX_CIRCLES = 64 | ||||
|  | ||||
| --[[ | ||||
| typedef struct {        -- TODO: Find a Lua alternative: TABLES? | ||||
|     Vector2 position | ||||
|     float radius | ||||
|     float alpha | ||||
|     float speed | ||||
|     Color color | ||||
| } CircleWave | ||||
| --]] | ||||
|  | ||||
| -- Initialization | ||||
| ------------------------------------------------------------------------------------------- | ||||
| local screenWidth = 800 | ||||
| @@ -78,7 +68,7 @@ while not WindowShouldClose() do        -- Detect window close button or ESC key | ||||
|             circles[i].radius = GetRandomValue(10, 40) | ||||
|             circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius) | ||||
|             circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius) | ||||
|             circles[i].color = colors[GetRandomValue(0, 13)] | ||||
|             circles[i].color = colors[GetRandomValue(1, 14)] | ||||
|             circles[i].speed = GetRandomValue(1, 100)/20000.0 | ||||
|         end | ||||
|     end | ||||
| @@ -112,7 +102,7 @@ while not WindowShouldClose() do        -- Detect window close button or ESC key | ||||
|  | ||||
|         -- Draw time bar | ||||
|         DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY) | ||||
|         DrawRectangle(20, screenHeight - 20 - 12, timePlayed, 12, MAROON) | ||||
|         DrawRectangle(20, screenHeight - 20 - 12, timePlayed//1, 12, MAROON) | ||||
|         DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, WHITE) | ||||
|  | ||||
|     EndDrawing() | ||||
|   | ||||
| @@ -91,7 +91,7 @@ while not WindowShouldClose() do                -- Detect window close button or | ||||
|  | ||||
|         ClearBackground(RAYWHITE) | ||||
|  | ||||
|         Begin2dMode(camera)    -- ERROR: Lua Error: attempt to index a number value (?) | ||||
|         Begin2dMode(camera) | ||||
|  | ||||
|             DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY) | ||||
|              | ||||
|   | ||||
| @@ -41,7 +41,7 @@ SetTargetFPS(60)                   -- Set our game to run at 60 frames-per-secon | ||||
| while not WindowShouldClose() do            -- Detect window close button or ESC key | ||||
|     -- Update | ||||
|     --------------------------------------------------------------------------------------- | ||||
|     UpdateCamera(camera)           -- Update internal camera and our camera | ||||
|     camera = UpdateCamera(camera)           -- Update internal camera and our camera | ||||
|      | ||||
|     if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then | ||||
|         -- NOTE: This function is NOT WORKING properly! | ||||
| @@ -49,8 +49,10 @@ while not WindowShouldClose() do            -- Detect window close button or ESC | ||||
|          | ||||
|         -- Check collision between ray and box | ||||
|         collision = CheckCollisionRayBox(ray, | ||||
|                     (BoundingBox)((Vector3)(cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2), | ||||
|                                   (Vector3)(cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2))) | ||||
|                         BoundingBox(Vector3(cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2), | ||||
|                                     Vector3(cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2))) | ||||
|  | ||||
|         --print("collision check:", collision) | ||||
|     end | ||||
|     --------------------------------------------------------------------------------------- | ||||
|  | ||||
|   | ||||
| @@ -56,7 +56,7 @@ while not WindowShouldClose() do        -- Detect window close button or ESC key | ||||
|  | ||||
|         End3dMode() | ||||
|          | ||||
|         DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20)//2, cubeScreenPosition.y, 20, BLACK) | ||||
|         DrawText("Enemy: 100 / 100", cubeScreenPosition.x//1 - MeasureText("Enemy: 100 / 100", 20)//2, cubeScreenPosition.y//1, 20, BLACK) | ||||
|         DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))//2, 25, 20, GRAY) | ||||
|  | ||||
|     EndDrawing() | ||||
|   | ||||
| @@ -34,7 +34,7 @@ SetTargetFPS(60)                   -- Set our game to run at 60 frames-per-secon | ||||
| while not WindowShouldClose() do            -- Detect window close button or ESC key | ||||
|     -- Update | ||||
|     --------------------------------------------------------------------------------------- | ||||
|     UpdateCamera(camera)          -- Update internal camera and our camera | ||||
|     camera = UpdateCamera(camera)           -- Update internal camera and our camera | ||||
|     --------------------------------------------------------------------------------------- | ||||
|  | ||||
|     -- Draw | ||||
|   | ||||
| @@ -60,7 +60,7 @@ while not WindowShouldClose() do            -- Detect window close button or ESC | ||||
|                             enemyBoxPos.z - enemyBoxSize.z/2),  | ||||
|                     Vector3(enemyBoxPos.x + enemyBoxSize.x/2, | ||||
|                             enemyBoxPos.y + enemyBoxSize.y/2,  | ||||
|                             enemyBoxPos.z + enemyBoxSize.z/2))) then collision = true  | ||||
|                             enemyBoxPos.z + enemyBoxSize.z/2)))) then collision = true  | ||||
|     end | ||||
|      | ||||
|     -- Check collisions player vs enemy-sphere | ||||
|   | ||||
| @@ -32,17 +32,17 @@ local mapPosition = Vector3(-16.0, 0.0, -8.0)          -- Set model position | ||||
| UnloadImage(image)     -- Unload cubesmap image from RAM, already uploaded to VRAM | ||||
|  | ||||
| SetCameraMode(CameraMode.ORBITAL)      -- Set an orbital camera mode | ||||
| SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position | ||||
| SetCameraFovy(camera.fovy)         -- Set internal camera field-of-view Y | ||||
| SetCameraPosition(camera.position)     -- Set internal camera position to match our custom camera position | ||||
| SetCameraFovy(camera.fovy)             -- Set internal camera field-of-view Y | ||||
|  | ||||
| SetTargetFPS(60)                   -- Set our game to run at 60 frames-per-second | ||||
| SetTargetFPS(60)                       -- Set our game to run at 60 frames-per-second | ||||
| ------------------------------------------------------------------------------------------- | ||||
|  | ||||
| -- Main game loop | ||||
| while not WindowShouldClose() do            -- Detect window close button or ESC key | ||||
|     -- Update | ||||
|     --------------------------------------------------------------------------------------- | ||||
|     UpdateCamera(camera)          -- Update internal camera and our camera | ||||
|     camera = UpdateCamera(camera)           -- Update internal camera and our camera | ||||
|     --------------------------------------------------------------------------------------- | ||||
|  | ||||
|     -- Draw | ||||
|   | ||||
| @@ -37,7 +37,7 @@ SetTargetFPS(60)                   -- Set our game to run at 60 frames-per-secon | ||||
| while not WindowShouldClose() do            -- Detect window close button or ESC key | ||||
|     -- Update | ||||
|     --------------------------------------------------------------------------------------- | ||||
|     UpdateCamera(camera)          -- Update internal camera and our camera | ||||
|     camera = UpdateCamera(camera)           -- Update internal camera and our camera | ||||
|     --------------------------------------------------------------------------------------- | ||||
|  | ||||
|     -- Draw | ||||
|   | ||||
| @@ -29,8 +29,8 @@ int main() | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|  | ||||
|     // ExecuteLuaFile("core_basic_window.lua");                 // OK! | ||||
| 		// ExecuteLuaFile("core_input_keys.lua");                   // OK! | ||||
| 		// ExecuteLuaFile("core_input_mouse.lua");                  // OK! | ||||
|     // ExecuteLuaFile("core_input_keys.lua");                   // OK! | ||||
|     // ExecuteLuaFile("core_input_mouse.lua");                  // OK! | ||||
|     // ExecuteLuaFile("core_mouse_wheel.lua");                  // OK! | ||||
|     // ExecuteLuaFile("core_input_gamepad.lua");                // OK! | ||||
|     // ExecuteLuaFile("core_random_values.lua");                // OK! | ||||
| @@ -38,13 +38,13 @@ int main() | ||||
|     // ExecuteLuaFile("core_drop_files.lua");                   // ERROR: GetDroppedFiles() | ||||
|     // ExecuteLuaFile("core_storage_values.lua");               // OK! | ||||
|     // ExecuteLuaFile("core_gestures_detection.lua");           // OK! | ||||
|     // ExecuteLuaFile("core_3d_mode.lua");                      // ERROR: Lua Error: attempt to index a number value - Begin3dMode() | ||||
|     // ExecuteLuaFile("core_3d_picking.lua");                   // ERROR: Lua Error: attempt to index a number value | ||||
|     // ExecuteLuaFile("core_3d_camera_free.lua");               // ERROR: Lua Error: attempt to index a number value | ||||
|     // ExecuteLuaFile("core_3d_camera_first_person.lua");       // ERROR: Lua Error: attempt to index a number value | ||||
|     // ExecuteLuaFile("core_2d_camera.lua");                    // ERROR: Lua Error: attempt to index a number value - Begin2dMode() | ||||
|     // ExecuteLuaFile("core_world_screen.lua");                 // ERROR: Lua Error: attempt to index a number value | ||||
|     // ExecuteLuaFile("core_oculus_rift.lua");                  // ERROR: Lua Error: attempt to index a number value | ||||
|     // ExecuteLuaFile("core_3d_mode.lua");                      // OK! | ||||
|     // ExecuteLuaFile("core_3d_picking.lua");                   // ISSUE: CheckCollisionRayBox() returns false despite touching box | ||||
|     // ExecuteLuaFile("core_3d_camera_free.lua");               // OK! | ||||
|     // ExecuteLuaFile("core_3d_camera_first_person.lua");       // OK! | ||||
|     // ExecuteLuaFile("core_2d_camera.lua");                    // OK! | ||||
|     // ExecuteLuaFile("core_world_screen.lua");                 // OK! | ||||
|     // ExecuteLuaFile("core_oculus_rift.lua");                  // OK! | ||||
|     // ExecuteLuaFile("shapes_logo_raylib.lua");                // OK! | ||||
|     // ExecuteLuaFile("shapes_basic_shapes.lua");               // OK! | ||||
|     // ExecuteLuaFile("shapes_colors_palette.lua");             // OK! | ||||
| @@ -54,31 +54,31 @@ int main() | ||||
|     // ExecuteLuaFile("textures_rectangle.lua");                // OK! | ||||
|     // ExecuteLuaFile("textures_srcrec_dstrec.lua");            // OK! | ||||
|     // ExecuteLuaFile("textures_to_image.lua");                 // OK! | ||||
|     // ExecuteLuaFile("textures_raw_data.lua");                 // ERROR: Lua Error: attempt to index a number value | ||||
| 		// ExecuteLuaFile("textures_formats_loading.lua");          // ISSUE: texture.id not exposed to be checked | ||||
| 		// ExecuteLuaFile("textures_particles_trail_blending.lua"); // ERROR: Using struct | ||||
| 		// ExecuteLuaFile("textures_image_processing.lua");         // ERROR: GetImageData() --> UpdateTexture() | ||||
| 		// ExecuteLuaFile("textures_image_drawing.lua");            // OK! | ||||
| 		// ExecuteLuaFile("text_sprite_fonts.lua");                 // OK! | ||||
| 		// ExecuteLuaFile("text_bmfont_ttf.lua");                   // OK! | ||||
| 		// ExecuteLuaFile("text_rbmf_fonts.lua");                   // ERROR: Lua Error: attempt to index a nil value | ||||
| 		// ExecuteLuaFile("text_format_text.lua");                  // OK! NOTE: Use lua string.format() instead of raylib FormatText() | ||||
| 		// ExecuteLuaFile("text_font_select.lua");                  // OK! | ||||
| 		// ExecuteLuaFile("text_writing_anim.lua");                 // ERROR: SubText() | ||||
| 		// ExecuteLuaFile("models_geometric_shapes.lua");           // ERROR: Lua Error: attempt to index a number value - Begin3dMode(camera) | ||||
| 		// ExecuteLuaFile("models_box_collisions.lua");             // | ||||
| 		// ExecuteLuaFile("models_billboard.lua");                  // | ||||
| 		// ExecuteLuaFile("models_obj_loading.lua");                // | ||||
| 		// ExecuteLuaFile("models_heightmap.lua");                  // | ||||
|     // ExecuteLuaFile("models_cubicmap.lua");                   // | ||||
| 		// ExecuteLuaFile("shaders_model_shader.lua");              // | ||||
| 		// ExecuteLuaFile("shaders_shapes_textures.lua");           // | ||||
|     // ExecuteLuaFile("shaders_custom_uniform.lua");            // | ||||
|     // ExecuteLuaFile("shaders_postprocessing.lua");            // | ||||
|     // ExecuteLuaFile("shaders_standard_lighting.lua");         // | ||||
|     // ExecuteLuaFile("textures_raw_data.lua");                 // ERROR: bad argument #2 to 'LoadImageEx' (number expected, got no value) | ||||
|     // ExecuteLuaFile("textures_formats_loading.lua");          // ISSUE: texture.id not exposed to be checked (not really an issue...) | ||||
|     // ExecuteLuaFile("textures_particles_trail_blending.lua"); // OK! | ||||
|     // ExecuteLuaFile("textures_image_processing.lua");         // ERROR: GetImageData() --> UpdateTexture() | ||||
|     // ExecuteLuaFile("textures_image_drawing.lua");            // OK! | ||||
|     // ExecuteLuaFile("text_sprite_fonts.lua");                 // OK! | ||||
|     // ExecuteLuaFile("text_bmfont_ttf.lua");                   // OK! | ||||
|     // ExecuteLuaFile("text_rbmf_fonts.lua");                   // OK! | ||||
|     // ExecuteLuaFile("text_format_text.lua");                  // OK! NOTE: Use lua string.format() instead of raylib FormatText() | ||||
|     // ExecuteLuaFile("text_font_select.lua");                  // OK! | ||||
|     // ExecuteLuaFile("text_writing_anim.lua");                 // OK! | ||||
|     // ExecuteLuaFile("models_geometric_shapes.lua");           // OK! | ||||
|     // ExecuteLuaFile("models_box_collisions.lua");             // OK! | ||||
|     // ExecuteLuaFile("models_billboard.lua");                  // OK! | ||||
|     // ExecuteLuaFile("models_obj_loading.lua");                // OK! | ||||
|     // ExecuteLuaFile("models_heightmap.lua");                  // OK! | ||||
|     // ExecuteLuaFile("models_cubicmap.lua");                   // OK! | ||||
|     // ExecuteLuaFile("shaders_model_shader.lua");              // OK! | ||||
|     // ExecuteLuaFile("shaders_shapes_textures.lua");           // OK! | ||||
|     // ExecuteLuaFile("shaders_custom_uniform.lua");            // ISSUE: SetShaderValue() | ||||
|     // ExecuteLuaFile("shaders_postprocessing.lua");            // OK! | ||||
|     // ExecuteLuaFile("shaders_standard_lighting.lua");         // ERROR: CreateLight() returns an opaque pointer (fields can not be accessed) | ||||
|     // ExecuteLuaFile("audio_sound_loading.lua");               // OK! | ||||
|     // ExecuteLuaFile("audio_music_stream.lua");                // OK! | ||||
|     ExecuteLuaFile("audio_module_playing.lua");              // ERROR: Using struct | ||||
|     // ExecuteLuaFile("audio_module_playing.lua");              // OK! | ||||
|     ExecuteLuaFile("audio_raw_stream.lua");                  // ERROR: UpdateAudioStream() | ||||
|  | ||||
|     // De-Initialization | ||||
| @@ -86,5 +86,5 @@ int main() | ||||
|     CloseLuaDevice();        // Close Lua device and free resources | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|  | ||||
| 	return 0; | ||||
|     return 0; | ||||
| } | ||||
| @@ -66,7 +66,7 @@ while not WindowShouldClose() do       -- Detect window close button or ESC key | ||||
|     -- Send new value to the shader to be used on drawing | ||||
|     SetShaderValue(shader, swirlCenterLoc, swirlCenter, 2) | ||||
|      | ||||
|     UpdateCamera(camera)              -- Update internal camera and our camera | ||||
|     camera = UpdateCamera(camera)      -- Update internal camera and our camera | ||||
|     --------------------------------------------------------------------------------------- | ||||
|  | ||||
|     -- Draw | ||||
|   | ||||
| @@ -50,7 +50,7 @@ SetTargetFPS(60)                          -- Set our game to run at 60 frames-pe | ||||
| while not WindowShouldClose() do          -- Detect window close button or ESC key | ||||
|     -- Update | ||||
|     --------------------------------------------------------------------------------------- | ||||
|     UpdateCamera(camera)                 -- Update internal camera and our camera | ||||
|     camera = UpdateCamera(camera)         -- Update internal camera and our camera | ||||
|     --------------------------------------------------------------------------------------- | ||||
|  | ||||
|     -- Draw | ||||
|   | ||||
| @@ -52,7 +52,7 @@ SetTargetFPS(60)                       -- Set our game to run at 60 frames-per-s | ||||
| while not WindowShouldClose() do       -- Detect window close button or ESC key | ||||
|     -- Update | ||||
|     --------------------------------------------------------------------------------------- | ||||
|     UpdateCamera(camera)              -- Update internal camera and our camera | ||||
|     camera = UpdateCamera(camera)      -- Update internal camera and our camera | ||||
|     --------------------------------------------------------------------------------------- | ||||
|  | ||||
|     -- Draw | ||||
|   | ||||
| @@ -27,9 +27,9 @@ InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader") | ||||
|  | ||||
| -- Define the camera to look into our 3d world | ||||
| local camera = Camera(Vector3(4.0, 4.0, 4.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) | ||||
| local position = Vector3(0.0, 0.0, 0.0)   -- Set model position | ||||
|  | ||||
| local dwarf = LoadModel("resources/model/dwarf.obj")                     -- Load OBJ model | ||||
| local position = Vector3(0.0, 0.0, 0.0)                                  -- Set model position | ||||
|  | ||||
| local material = LoadStandardMaterial() | ||||
|  | ||||
| @@ -37,30 +37,30 @@ material.texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png")   -- Load | ||||
| material.texNormal = LoadTexture("resources/model/dwarf_normal.png")     -- Load model normal texture | ||||
| material.texSpecular = LoadTexture("resources/model/dwarf_specular.png") -- Load model specular texture | ||||
| material.colDiffuse = WHITE | ||||
| material.colAmbient = (Color)(0, 0, 10, 255) | ||||
| material.colAmbient = Color(0, 0, 10, 255) | ||||
| material.colSpecular = WHITE | ||||
| material.glossiness = 50.0 | ||||
|  | ||||
| dwarf.material = material      -- Apply material to model | ||||
|  | ||||
| local spotLight = CreateLight(LIGHT_SPOT, (Vector3)(3.0, 5.0, 2.0), (Color)(255, 255, 255, 255)) | ||||
| spotLight.target = (Vector3)(0.0, 0.0, 0.0) | ||||
| local spotLight = CreateLight(LightType.SPOT, Vector3(3.0, 5.0, 2.0), Color(255, 255, 255, 255)) | ||||
| spotLight.target = Vector3(0.0, 0.0, 0.0) | ||||
| spotLight.intensity = 2.0 | ||||
| spotLight.diffuse = (Color)(255, 100, 100, 255) | ||||
| spotLight.diffuse = Color(255, 100, 100, 255) | ||||
| spotLight.coneAngle = 60.0 | ||||
|  | ||||
| local dirLight = CreateLight(LIGHT_DIRECTIONAL, (Vector3)(0.0, -3.0, -3.0), (Color)(255, 255, 255, 255)) | ||||
| dirLight.target = (Vector3)(1.0, -2.0, -2.0) | ||||
| local dirLight = CreateLight(LightType.DIRECTIONAL, Vector3(0.0, -3.0, -3.0), Color(255, 255, 255, 255)) | ||||
| dirLight.target = Vector3(1.0, -2.0, -2.0) | ||||
| dirLight.intensity = 2.0 | ||||
| dirLight.diffuse = (Color)(100, 255, 100, 255) | ||||
| dirLight.diffuse = Color(100, 255, 100, 255) | ||||
|  | ||||
| local pointLight = CreateLight(LIGHT_POINT, (Vector3)(0.0, 4.0, 5.0), (Color)(255, 255, 255, 255)) | ||||
| local pointLight = CreateLight(LightType.POINT, Vector3(0.0, 4.0, 5.0), Color(255, 255, 255, 255)) | ||||
| pointLight.intensity = 2.0 | ||||
| pointLight.diffuse = (Color)(100, 100, 255, 255) | ||||
| pointLight.diffuse = Color(100, 100, 255, 255) | ||||
| pointLight.radius = 3.0 | ||||
|  | ||||
| -- Setup orbital camera | ||||
| SetCameraMode(CameraMode.ORBITAL)          -- Set an orbital camera mode | ||||
| SetCameraMode(CameraMode.ORBITAL)      -- Set an orbital camera mode | ||||
| SetCameraPosition(camera.position)     -- Set internal camera position to match our camera position | ||||
| SetCameraTarget(camera.target)         -- Set internal camera target to match our camera target | ||||
|  | ||||
| @@ -71,7 +71,7 @@ SetTargetFPS(60)                       -- Set our game to run at 60 frames-per-s | ||||
| while not WindowShouldClose() do       -- Detect window close button or ESC key | ||||
|     -- Update | ||||
|     --------------------------------------------------------------------------------------- | ||||
|     UpdateCamera(camera)              -- Update internal camera and our camera | ||||
|     camera = UpdateCamera(camera)      -- Update internal camera and our camera | ||||
|     --------------------------------------------------------------------------------------- | ||||
|  | ||||
|     -- Draw | ||||
|   | ||||
| @@ -47,7 +47,7 @@ local positions = {} | ||||
| for i = 1, 8 do | ||||
|     positions[i] = Vector2(0, 0) | ||||
|     positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].size*2, spacings[i]).x/2 | ||||
|     positions[i].y = 60 + fonts[i].size + 50*i | ||||
|     positions[i].y = 60 + fonts[i].size + 45*(i - 1) | ||||
| end | ||||
|  | ||||
| local colors = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, BLACK } | ||||
|   | ||||
| @@ -38,7 +38,7 @@ while not WindowShouldClose() do            -- Detect window close button or ESC | ||||
|  | ||||
|         ClearBackground(RAYWHITE) | ||||
|  | ||||
|         DrawText(string.sub(message, 0, framesCounter/10), 210, 160, 20, MAROON) | ||||
|         DrawText(string.sub(message, 0, framesCounter//10), 210, 160, 20, MAROON) | ||||
|          | ||||
|         DrawText("PRESS [ENTER] to RESTART!", 240, 280, 20, LIGHTGRAY) | ||||
|  | ||||
|   | ||||
| @@ -11,7 +11,6 @@ | ||||
|  | ||||
| MAX_PARTICLES = 200 | ||||
|  | ||||
| -- Particle structure with basic data | ||||
| -- Initialization | ||||
| ------------------------------------------------------------------------------------------- | ||||
| local screenWidth = 800 | ||||
| @@ -56,7 +55,7 @@ while not WindowShouldClose() do            -- Detect window close button or ESC | ||||
|             mouseTail[i].active = true | ||||
|             mouseTail[i].alpha = 1.0 | ||||
|             mouseTail[i].position = GetMousePosition() | ||||
|             i = MAX_PARTICLES | ||||
|             break | ||||
|         end | ||||
|     end | ||||
|  | ||||
| @@ -90,7 +89,7 @@ while not WindowShouldClose() do            -- Detect window close button or ESC | ||||
|                 if (mouseTail[i].active) then  | ||||
|                     DrawTexturePro(smoke, Rectangle(0, 0, smoke.width, smoke.height),  | ||||
|                         Rectangle(mouseTail[i].position.x, mouseTail[i].position.y,  | ||||
|                                   smoke.width*mouseTail[i].size, smoke.height*mouseTail[i].size), | ||||
|                                   smoke.width*mouseTail[i].size//1, smoke.height*mouseTail[i].size//1), | ||||
|                         Vector2(smoke.width*mouseTail[i].size/2, smoke.height*mouseTail[i].size/2),  | ||||
|                         mouseTail[i].rotation, Fade(mouseTail[i].color, mouseTail[i].alpha)) end | ||||
|             end | ||||
|   | ||||
| @@ -36,7 +36,7 @@ local pixels = {} | ||||
|  | ||||
| for y = 1, height do | ||||
|     for x = 1, width do | ||||
|         if (((x/32+y/32)/1)%2 == 0) then pixels[y*height + x] = DARKBLUE | ||||
|         if ((((x - 1)/32+(y - 1)//32)//1)%2 == 0) then pixels[y*height + x] = DARKBLUE | ||||
|         else pixels[y*height + x] = SKYBLUE end | ||||
|     end | ||||
| end | ||||
|   | ||||
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