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WARNING: This could break something
If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted. There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it.
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@@ -1786,8 +1786,12 @@ void rlglClose(void)
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void rlglDraw(void)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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UpdateBuffersDefault();
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DrawBuffersDefault(); // NOTE: Stereo rendering is checked inside
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// Only process data if we have data to process
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if (vertexData[currentBuffer].vCounter > 0)
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{
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UpdateBuffersDefault();
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DrawBuffersDefault(); // NOTE: Stereo rendering is checked inside
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}
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#endif
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}
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