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SetShaderValue take const pointer
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@@ -2452,7 +2452,7 @@ int GetShaderLocation(Shader shader, const char *uniformName)
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}
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// Set shader uniform value (float)
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void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
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void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glUseProgram(shader.id);
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@@ -2468,7 +2468,7 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
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}
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// Set shader uniform value (int)
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void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size)
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void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glUseProgram(shader.id);
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