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@@ -447,8 +447,8 @@ int GetMonitorCount(void)
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int GetCurrentMonitor(void)
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{
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int displayId = -1;
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JNIEnv* env = NULL;
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JavaVM* vm = platform.app->activity->vm;
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JNIEnv *env = NULL;
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JavaVM *vm = platform.app->activity->vm;
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(*vm)->AttachCurrentThread(vm, &env, NULL);
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jobject activity = platform.app->activity->clazz;
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@@ -458,12 +458,15 @@ int GetCurrentMonitor(void)
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jobject display = (*env)->CallObjectMethod(env, activity, getDisplayMethod);
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if (display == NULL) {
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if (display == NULL)
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{
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TRACELOG(LOG_ERROR, "GetCurrentMonitor() couldn't get the display object");
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} else {
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}
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else
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{
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jclass displayClass = (*env)->FindClass(env, "android/view/Display");
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jmethodID getDisplayIdMethod = (*env)->GetMethodID(env, displayClass, "getDisplayId", "()I");
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displayId = (int) (*env)->CallIntMethod(env, display, getDisplayIdMethod);
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displayId = (int)(*env)->CallIntMethod(env, display, getDisplayIdMethod);
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(*env)->DeleteLocalRef(env, displayClass);
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}
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@@ -6239,19 +6239,17 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
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*animCount = (int)data->animations_count;
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animations = (ModelAnimation *)RL_CALLOC(data->animations_count, sizeof(ModelAnimation));
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Transform worldTransform;
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{
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cgltf_float cgltf_worldTransform[16];
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cgltf_node* node = skin.joints[0];
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cgltf_node_transform_world(node->parent, cgltf_worldTransform);
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Matrix worldMatrix = {
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cgltf_worldTransform[0], cgltf_worldTransform[4], cgltf_worldTransform[8], cgltf_worldTransform[12],
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cgltf_worldTransform[1], cgltf_worldTransform[5], cgltf_worldTransform[9], cgltf_worldTransform[13],
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cgltf_worldTransform[2], cgltf_worldTransform[6], cgltf_worldTransform[10], cgltf_worldTransform[14],
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cgltf_worldTransform[3], cgltf_worldTransform[7], cgltf_worldTransform[11], cgltf_worldTransform[15]
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};
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MatrixDecompose(worldMatrix, &(worldTransform.translation), &(worldTransform.rotation), &(worldTransform.scale));
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}
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Transform worldTransform = { 0 };
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cgltf_float cgltf_worldTransform[16] = { 0 };
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cgltf_node *node = skin.joints[0];
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cgltf_node_transform_world(node->parent, cgltf_worldTransform);
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Matrix worldMatrix = {
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cgltf_worldTransform[0], cgltf_worldTransform[4], cgltf_worldTransform[8], cgltf_worldTransform[12],
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cgltf_worldTransform[1], cgltf_worldTransform[5], cgltf_worldTransform[9], cgltf_worldTransform[13],
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cgltf_worldTransform[2], cgltf_worldTransform[6], cgltf_worldTransform[10], cgltf_worldTransform[14],
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cgltf_worldTransform[3], cgltf_worldTransform[7], cgltf_worldTransform[11], cgltf_worldTransform[15]
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};
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MatrixDecompose(worldMatrix, &worldTransform.translation, &worldTransform.rotation, &worldTransform.scale);
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for (unsigned int i = 0; i < data->animations_count; i++)
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{
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