From 8932ba0b0af037ffb27733a77e5a44e80915d66e Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 30 Sep 2025 18:48:42 +0200 Subject: [PATCH] Update core_delta_time.c --- examples/core/core_delta_time.c | 81 +++++++++++++-------------------- 1 file changed, 31 insertions(+), 50 deletions(-) diff --git a/examples/core/core_delta_time.c b/examples/core/core_delta_time.c index aeedd7fff..86bc969b3 100644 --- a/examples/core/core_delta_time.c +++ b/examples/core/core_delta_time.c @@ -32,12 +32,12 @@ int main(void) int currentFps = 60; // Store the position for the both of the circles - Vector2 deltaCircle = {0, screenHeight / 3.0f}; - Vector2 frameCircle = {0, screenHeight * (2.0f/3.0f)}; + Vector2 deltaCircle = { 0, (float)screenHeight/3.0f }; + Vector2 frameCircle = { 0, (float)screenHeight*(2.0f/3.0f) }; // The speed applied to both circles - const float speed = 10.0; - const float circleRadius = 32; + const float speed = 10.0f; + const float circleRadius = 32.0f; SetTargetFPS(currentFps); //-------------------------------------------------------------------------------------- @@ -46,77 +46,58 @@ int main(void) while (!WindowShouldClose()) // Detect window close button or ESC key { // Update - //---------------------------------------------- - if (IsKeyPressed(KEY_R)) // Reset both circles' positions when you press R - { - deltaCircle.x = 0; - frameCircle.x = 0; - } - + //---------------------------------------------------------------------------------- // Adjust the FPS target based on the mouse wheel float mouseWheel = GetMouseWheelMove(); if (mouseWheel != 0) { currentFps += (int)mouseWheel; + if (currentFps < 0) currentFps = 0; SetTargetFPS(currentFps); } // GetFrameTime() returns the time it took to draw the last frame, in seconds (usually called delta time) // Uses the delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS - // Multiply by 6.0 (an arbitrary value) in order to make the speed visually closer to the other circle (at 60 fps), for comparison - deltaCircle.x += GetFrameTime() * 6.0f * speed; + // Multiply by 6.0 (an arbitrary value) in order to make the speed + // visually closer to the other circle (at 60 fps), for comparison + deltaCircle.x += GetFrameTime()*6.0f*speed; // This circle can move faster or slower visually depending on the FPS - frameCircle.x += .1f * speed; + frameCircle.x += 0.1f*speed; // If either circle is off the screen, reset it back to the start - if (deltaCircle.x > screenWidth) + if (deltaCircle.x > screenWidth) deltaCircle.x = 0; + if (frameCircle.x > screenWidth) frameCircle.x = 0; + + // Reset both circles positions + if (IsKeyPressed(KEY_R)) { deltaCircle.x = 0; - } - - if (frameCircle.x > screenWidth) - { frameCircle.x = 0; } + //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); + ClearBackground(RAYWHITE); - ClearBackground(RAYWHITE); + // Draw both circles to the screen + DrawCircleV(deltaCircle, circleRadius, RED); + DrawCircleV(frameCircle, circleRadius, BLUE); - // Draw both circles to the screen - DrawCircleV(deltaCircle, circleRadius, RED); - DrawCircleV(frameCircle, circleRadius, BLUE); + // Draw the help text + // Determine what help text to show depending on the current FPS target + const char *fpsText = 0; + if (currentFps <= 0) fpsText = TextFormat("FPS: unlimited (%i)", GetFPS()); + else fpsText = TextFormat("FPS: %i (target: %i)", GetFPS(), currentFps); + DrawText(fpsText, 10, 10, 20, DARKGRAY); + DrawText(TextFormat("Frame time: %02.02f ms", GetFrameTime()), 10, 30, 20, DARKGRAY); + DrawText("Use the scroll wheel to change the fps limit, r to reset", 10, 50, 20, DARKGRAY); - // Determine what help text to show depending on the current FPS target - const char* fpsText; - - if (currentFps <= 0) - { - if (currentFps < 0) - { - // Clamp values below 0 - currentFps = 0; - } - - // Special text for when the FPS target is set to 0 or less, which makes it unlimited - fpsText = TextFormat("fps: unlimited (%i)", GetFPS()); - } - else - { - fpsText = TextFormat("fps: %i (target: %i)", GetFPS(), currentFps); - } - - // Draw the help text - DrawText(fpsText, 10, 10, 20, DARKGRAY); - DrawText(TextFormat("frame time: %02.02f ms", GetFrameTime()), 10, 30, 20, DARKGRAY); - DrawText("use the scroll wheel to change the fps limit, r to reset", 10, 50, 20, DARKGRAY); - - // Draw the text above the circles - DrawText("x += GetFrameTime() * speed", 10, 90, 20, RED); - DrawText("x += speed", 10, 240, 20, BLUE); + // Draw the text above the circles + DrawText("FUNC: x += GetFrameTime()*speed", 10, 90, 20, RED); + DrawText("FUNC: x += speed", 10, 240, 20, BLUE); EndDrawing(); //----------------------------------------------------------------------------------