mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-11-04 01:34:19 +00:00 
			
		
		
		
	Replace tabs with spaces and update year of copyright notices (#927)
* Update year of copyright notices
* Fix mistake in comment
* Fix typo ("algorythms")
* Replace tabs with spaces
* Remove trailing whitespace and fix mistake in comment
* Fix ExportImageAsCode missing comment rectangle corner
* Replace tab with spaces
* Replace tabs with spaces
			
			
This commit is contained in:
		@@ -23,40 +23,40 @@
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int main(int argc, char* argv[])
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{
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	// Initialization
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	//--------------------------------------------------------------------------------------
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	int screenWidth = 800;
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	int screenHeight = 450;
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    int screenWidth = 800;
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    int screenHeight = 450;
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	InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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    InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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	SetTargetFPS(60);
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	//--------------------------------------------------------------------------------------
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	// Main game loop
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	while (!WindowShouldClose())    // Detect window close button or ESC key
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	{
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		// Update
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		//----------------------------------------------------------------------------------
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		// TODO: Update your variables here
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		//----------------------------------------------------------------------------------
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		// Draw
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		//----------------------------------------------------------------------------------
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		BeginDrawing();
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		ClearBackground(RAYWHITE);
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		DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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		EndDrawing();
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		//----------------------------------------------------------------------------------
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	}
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	// De-Initialization
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	//--------------------------------------------------------------------------------------   
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	CloseWindow();        // Close window and OpenGL context
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    SetTargetFPS(60);
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    //--------------------------------------------------------------------------------------
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	return 0;
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        // TODO: Update your variables here
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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        ClearBackground(RAYWHITE);
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        DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------   
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    CloseWindow();        // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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}
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@@ -48,178 +48,178 @@ char          recvBuffer[512];
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// Attempt to connect to the network (Either TCP, or UDP)
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void NetworkConnect()
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{
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	// If the server is configured as UDP, ignore connection requests
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	if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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		ping      = true;
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		connected = true;
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	} else {
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		// If the client is connected, run the server code to check for a connection
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		if (client_connected) {
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			int active = CheckSockets(socket_set, 0);
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			if (active != 0) {
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				TraceLog(LOG_DEBUG,
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						 "There are currently %d socket(s) with data to be processed.", active);
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			}
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			if (active > 0) {
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				if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) {
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					AddSocket(socket_set, connection);
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					ping      = true;
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					connected = true;
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				}
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			}
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		} else {
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			// Check if we're connected every _delay_ seconds
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			elapsed += GetFrameTime();
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			if (elapsed > delay) {
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				if (IsSocketConnected(client_res->socket)) {
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					client_connected = true;
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				}
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				elapsed = 0.0f;
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			}
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		}
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	}
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    // If the server is configured as UDP, ignore connection requests
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    if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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        ping      = true;
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        connected = true;
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    } else {
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        // If the client is connected, run the server code to check for a connection
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        if (client_connected) {
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            int active = CheckSockets(socket_set, 0);
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            if (active != 0) {
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                TraceLog(LOG_DEBUG,
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                         "There are currently %d socket(s) with data to be processed.", active);
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            }
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            if (active > 0) {
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                if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) {
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                    AddSocket(socket_set, connection);
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                    ping      = true;
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                    connected = true;
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                }
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            }
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        } else {
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            // Check if we're connected every _delay_ seconds
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            elapsed += GetFrameTime();
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            if (elapsed > delay) {
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                if (IsSocketConnected(client_res->socket)) {
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                    client_connected = true;
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                }
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                elapsed = 0.0f;
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            }
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        }
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    }
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}
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// Once connected to the network, check the sockets for pending information
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// and when information is ready, send either a Ping or a Pong.
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void NetworkUpdate()
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{
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	// CheckSockets
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	//
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	// If any of the sockets in the socket_set are pending (received data, or requests)
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	// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
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	int active = CheckSockets(socket_set, 0);
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	if (active != 0) {
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		TraceLog(LOG_DEBUG,
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				 "There are currently %d socket(s) with data to be processed.", active);
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	}
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    // CheckSockets
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    //
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    // If any of the sockets in the socket_set are pending (received data, or requests)
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    // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
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    int active = CheckSockets(socket_set, 0);
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    if (active != 0) {
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        TraceLog(LOG_DEBUG,
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                 "There are currently %d socket(s) with data to be processed.", active);
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    }
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	// IsSocketReady
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	//
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	// If the socket is ready, attempt to receive data from the socket
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	int bytesRecv = 0;
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	if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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		if (IsSocketReady(client_res->socket)) {
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			bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
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		}
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		if (IsSocketReady(server_res->socket)) {
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			bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
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		}
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	} else {
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		if (IsSocketReady(connection)) {
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			bytesRecv = SocketReceive(connection, recvBuffer, msglen);
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		}
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	}
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    // IsSocketReady
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    //
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    // If the socket is ready, attempt to receive data from the socket
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    int bytesRecv = 0;
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    if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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        if (IsSocketReady(client_res->socket)) {
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            bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
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        }
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        if (IsSocketReady(server_res->socket)) {
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            bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
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        }
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    } else {
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        if (IsSocketReady(connection)) {
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            bytesRecv = SocketReceive(connection, recvBuffer, msglen);
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        }
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    }
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	// If we received data, was that data a "Ping!" or a "Pong!"
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	if (bytesRecv > 0) {
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		if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
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		if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
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	}
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    // If we received data, was that data a "Ping!" or a "Pong!"
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    if (bytesRecv > 0) {
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        if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
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        if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
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    }
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	// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
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	elapsed += GetFrameTime();
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	if (elapsed > delay) {
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		if (ping) {
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			ping = false;
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			if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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				SocketSend(client_res->socket, pingmsg, msglen);
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			} else {
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				SocketSend(client_res->socket, pingmsg, msglen);
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			}
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		} else if (pong) {
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			pong = false;
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			if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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				SocketSend(client_res->socket, pongmsg, msglen);
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			} else {
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				SocketSend(client_res->socket, pongmsg, msglen);
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			}
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		}
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		elapsed = 0.0f;
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	}
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    // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
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    elapsed += GetFrameTime();
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    if (elapsed > delay) {
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        if (ping) {
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            ping = false;
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		||||
            if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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		||||
                SocketSend(client_res->socket, pingmsg, msglen);
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		||||
            } else {
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		||||
                SocketSend(client_res->socket, pingmsg, msglen);
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		||||
            }
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		||||
        } else if (pong) {
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		||||
            pong = false;
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		||||
            if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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		||||
                SocketSend(client_res->socket, pongmsg, msglen);
 | 
			
		||||
            } else {
 | 
			
		||||
                SocketSend(client_res->socket, pongmsg, msglen);
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		||||
            }
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		||||
        }
 | 
			
		||||
        elapsed = 0.0f;
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		||||
    }
 | 
			
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}
 | 
			
		||||
 | 
			
		||||
int main()
 | 
			
		||||
{
 | 
			
		||||
	// Setup
 | 
			
		||||
	int screenWidth  = 800;
 | 
			
		||||
	int screenHeight = 450;
 | 
			
		||||
	InitWindow(
 | 
			
		||||
		screenWidth, screenHeight, "raylib [network] example - ping pong");
 | 
			
		||||
	SetTargetFPS(60);
 | 
			
		||||
	SetTraceLogLevel(LOG_DEBUG);
 | 
			
		||||
    // Setup
 | 
			
		||||
    int screenWidth  = 800;
 | 
			
		||||
    int screenHeight = 450;
 | 
			
		||||
    InitWindow(
 | 
			
		||||
        screenWidth, screenHeight, "raylib [network] example - ping pong");
 | 
			
		||||
    SetTargetFPS(60);
 | 
			
		||||
    SetTraceLogLevel(LOG_DEBUG);
 | 
			
		||||
 | 
			
		||||
	// Networking
 | 
			
		||||
	InitNetwork();
 | 
			
		||||
    // Networking
 | 
			
		||||
    InitNetwork();
 | 
			
		||||
 | 
			
		||||
	//  Create the server
 | 
			
		||||
	//
 | 
			
		||||
	//  Performs
 | 
			
		||||
	//      getaddrinfo
 | 
			
		||||
	//      socket
 | 
			
		||||
	//      setsockopt
 | 
			
		||||
	//      bind
 | 
			
		||||
	//      listen
 | 
			
		||||
	server_res = AllocSocketResult();
 | 
			
		||||
	if (!SocketCreate(&server_cfg, server_res)) {
 | 
			
		||||
		TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
 | 
			
		||||
				 server_res->status, server_res->socket->status);
 | 
			
		||||
	} else {
 | 
			
		||||
		if (!SocketBind(&server_cfg, server_res)) {
 | 
			
		||||
			TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
 | 
			
		||||
					 server_res->status, server_res->socket->status);
 | 
			
		||||
		} else {
 | 
			
		||||
			if (!(server_cfg.type == SOCKET_UDP)) {
 | 
			
		||||
				if (!SocketListen(&server_cfg, server_res)) {
 | 
			
		||||
					TraceLog(LOG_WARNING,
 | 
			
		||||
							 "Failed to start listen server: status %d, errno %d",
 | 
			
		||||
							 server_res->status, server_res->socket->status);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
    // Create the server
 | 
			
		||||
    //
 | 
			
		||||
    // Performs
 | 
			
		||||
    //     getaddrinfo
 | 
			
		||||
    //     socket
 | 
			
		||||
    //     setsockopt
 | 
			
		||||
    //     bind
 | 
			
		||||
    //     listen
 | 
			
		||||
    server_res = AllocSocketResult();
 | 
			
		||||
    if (!SocketCreate(&server_cfg, server_res)) {
 | 
			
		||||
        TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
 | 
			
		||||
                 server_res->status, server_res->socket->status);
 | 
			
		||||
    } else {
 | 
			
		||||
        if (!SocketBind(&server_cfg, server_res)) {
 | 
			
		||||
            TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
 | 
			
		||||
                     server_res->status, server_res->socket->status);
 | 
			
		||||
        } else {
 | 
			
		||||
            if (!(server_cfg.type == SOCKET_UDP)) {
 | 
			
		||||
                if (!SocketListen(&server_cfg, server_res)) {
 | 
			
		||||
                    TraceLog(LOG_WARNING,
 | 
			
		||||
                             "Failed to start listen server: status %d, errno %d",
 | 
			
		||||
                             server_res->status, server_res->socket->status);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// Create the client
 | 
			
		||||
	//
 | 
			
		||||
	//  Performs
 | 
			
		||||
	//      getaddrinfo
 | 
			
		||||
	//      socket
 | 
			
		||||
	//      setsockopt
 | 
			
		||||
	//      connect (TCP only)
 | 
			
		||||
	client_res = AllocSocketResult();
 | 
			
		||||
	if (!SocketCreate(&client_cfg, client_res)) {
 | 
			
		||||
		TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
 | 
			
		||||
				 client_res->status, client_res->socket->status);
 | 
			
		||||
	} else {
 | 
			
		||||
		if (!(client_cfg.type == SOCKET_UDP)) {
 | 
			
		||||
			if (!SocketConnect(&client_cfg, client_res)) {
 | 
			
		||||
				TraceLog(LOG_WARNING,
 | 
			
		||||
						 "Failed to connect to server: status %d, errno %d",
 | 
			
		||||
						 client_res->status, client_res->socket->status);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
    // Create the client
 | 
			
		||||
    //
 | 
			
		||||
    // Performs
 | 
			
		||||
    //     getaddrinfo
 | 
			
		||||
    //     socket
 | 
			
		||||
    //     setsockopt
 | 
			
		||||
    //     connect (TCP only)
 | 
			
		||||
    client_res = AllocSocketResult();
 | 
			
		||||
    if (!SocketCreate(&client_cfg, client_res)) {
 | 
			
		||||
        TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
 | 
			
		||||
                 client_res->status, client_res->socket->status);
 | 
			
		||||
    } else {
 | 
			
		||||
        if (!(client_cfg.type == SOCKET_UDP)) {
 | 
			
		||||
            if (!SocketConnect(&client_cfg, client_res)) {
 | 
			
		||||
                TraceLog(LOG_WARNING,
 | 
			
		||||
                         "Failed to connect to server: status %d, errno %d",
 | 
			
		||||
                         client_res->status, client_res->socket->status);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	//  Create & Add sockets to the socket set
 | 
			
		||||
	socket_set = AllocSocketSet(3);
 | 
			
		||||
	msglen     = strlen(pingmsg) + 1;
 | 
			
		||||
	memset(recvBuffer, '\0', sizeof(recvBuffer));
 | 
			
		||||
	AddSocket(socket_set, server_res->socket);
 | 
			
		||||
	AddSocket(socket_set, client_res->socket);
 | 
			
		||||
    // Create & Add sockets to the socket set
 | 
			
		||||
    socket_set = AllocSocketSet(3);
 | 
			
		||||
    msglen     = strlen(pingmsg) + 1;
 | 
			
		||||
    memset(recvBuffer, '\0', sizeof(recvBuffer));
 | 
			
		||||
    AddSocket(socket_set, server_res->socket);
 | 
			
		||||
    AddSocket(socket_set, client_res->socket);
 | 
			
		||||
 | 
			
		||||
	// Main game loop
 | 
			
		||||
	while (!WindowShouldClose()) {
 | 
			
		||||
		BeginDrawing();
 | 
			
		||||
		ClearBackground(RAYWHITE);
 | 
			
		||||
		if (connected) {
 | 
			
		||||
			NetworkUpdate();
 | 
			
		||||
		} else {
 | 
			
		||||
			NetworkConnect();
 | 
			
		||||
		}
 | 
			
		||||
		EndDrawing();
 | 
			
		||||
	}
 | 
			
		||||
    // Main game loop
 | 
			
		||||
    while (!WindowShouldClose()) {
 | 
			
		||||
        BeginDrawing();
 | 
			
		||||
        ClearBackground(RAYWHITE);
 | 
			
		||||
        if (connected) {
 | 
			
		||||
            NetworkUpdate();
 | 
			
		||||
        } else {
 | 
			
		||||
            NetworkConnect();
 | 
			
		||||
        }
 | 
			
		||||
        EndDrawing();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// Cleanup
 | 
			
		||||
	CloseWindow();
 | 
			
		||||
	return 0;
 | 
			
		||||
    // Cleanup
 | 
			
		||||
    CloseWindow();
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -28,30 +28,30 @@ uint16_t port = 0;
 | 
			
		||||
 | 
			
		||||
int main()
 | 
			
		||||
{
 | 
			
		||||
	// Setup
 | 
			
		||||
	int screenWidth  = 800;
 | 
			
		||||
	int screenHeight = 450;
 | 
			
		||||
	InitWindow(
 | 
			
		||||
		screenWidth, screenHeight, "raylib [network] example - ping pong");
 | 
			
		||||
	SetTargetFPS(60);
 | 
			
		||||
    // Setup
 | 
			
		||||
    int screenWidth  = 800;
 | 
			
		||||
    int screenHeight = 450;
 | 
			
		||||
    InitWindow(
 | 
			
		||||
        screenWidth, screenHeight, "raylib [network] example - ping pong");
 | 
			
		||||
    SetTargetFPS(60);
 | 
			
		||||
 | 
			
		||||
	SetTraceLogLevel(LOG_DEBUG);
 | 
			
		||||
    SetTraceLogLevel(LOG_DEBUG);
 | 
			
		||||
 | 
			
		||||
	// Networking
 | 
			
		||||
	InitNetwork(); 
 | 
			
		||||
	 
 | 
			
		||||
    // Networking
 | 
			
		||||
    InitNetwork();
 | 
			
		||||
     
 | 
			
		||||
    AddressInformation* addr = AllocAddressList(1);
 | 
			
		||||
	int count = ResolveHost(
 | 
			
		||||
        NULL, 
 | 
			
		||||
        "5210", 
 | 
			
		||||
        ADDRESS_TYPE_IPV4, 
 | 
			
		||||
    int count = ResolveHost(
 | 
			
		||||
        NULL,
 | 
			
		||||
        "5210",
 | 
			
		||||
        ADDRESS_TYPE_IPV4,
 | 
			
		||||
        0                               // Uncomment any of these flags
 | 
			
		||||
        //  ADDRESS_INFO_NUMERICHOST    // or try them in conjunction to
 | 
			
		||||
        //  ADDRESS_INFO_NUMERICSERV    // specify custom behaviour from 
 | 
			
		||||
        //  ADDRESS_INFO_DNS_ONLY       // the function getaddrinfo()
 | 
			
		||||
        //  ADDRESS_INFO_ALL            //
 | 
			
		||||
        //  ADDRESS_INFO_FQDN           // e.g. ADDRESS_INFO_CANONNAME | ADDRESS_INFO_NUMERICSERV
 | 
			
		||||
        , 
 | 
			
		||||
        ,
 | 
			
		||||
        addr
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
@@ -61,20 +61,20 @@ int main()
 | 
			
		||||
        TraceLog(LOG_INFO, "Resolved to ip %s::%d\n", buffer, port);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// Main game loop
 | 
			
		||||
	while (!WindowShouldClose())
 | 
			
		||||
	{
 | 
			
		||||
		// Draw
 | 
			
		||||
		BeginDrawing();
 | 
			
		||||
    // Main game loop
 | 
			
		||||
    while (!WindowShouldClose())
 | 
			
		||||
    {
 | 
			
		||||
        // Draw
 | 
			
		||||
        BeginDrawing();
 | 
			
		||||
 | 
			
		||||
		// Clear
 | 
			
		||||
		ClearBackground(RAYWHITE);
 | 
			
		||||
        // Clear
 | 
			
		||||
        ClearBackground(RAYWHITE);
 | 
			
		||||
 | 
			
		||||
		// End draw
 | 
			
		||||
		EndDrawing();
 | 
			
		||||
	}
 | 
			
		||||
        // End draw
 | 
			
		||||
        EndDrawing();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// Cleanup
 | 
			
		||||
	CloseWindow();
 | 
			
		||||
	return 0;
 | 
			
		||||
    // Cleanup
 | 
			
		||||
    CloseWindow();
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -43,109 +43,109 @@ char          recvBuffer[512];
 | 
			
		||||
// Attempt to connect to the network (Either TCP, or UDP)
 | 
			
		||||
void NetworkConnect()
 | 
			
		||||
{
 | 
			
		||||
	// Check if we're connected every _delay_ seconds
 | 
			
		||||
	elapsed += GetFrameTime();
 | 
			
		||||
	if (elapsed > delay) {
 | 
			
		||||
		if (IsSocketConnected(client_res->socket)) { connected = true; }
 | 
			
		||||
		elapsed = 0.0f;
 | 
			
		||||
	}
 | 
			
		||||
    // Check if we're connected every _delay_ seconds
 | 
			
		||||
    elapsed += GetFrameTime();
 | 
			
		||||
    if (elapsed > delay) {
 | 
			
		||||
        if (IsSocketConnected(client_res->socket)) { connected = true; }
 | 
			
		||||
        elapsed = 0.0f;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Once connected to the network, check the sockets for pending information
 | 
			
		||||
// and when information is ready, send either a Ping or a Pong.
 | 
			
		||||
void NetworkUpdate()
 | 
			
		||||
{
 | 
			
		||||
	// CheckSockets
 | 
			
		||||
	//
 | 
			
		||||
	// If any of the sockets in the socket_set are pending (received data, or requests)
 | 
			
		||||
	// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
 | 
			
		||||
	int active = CheckSockets(socket_set, 0);
 | 
			
		||||
	if (active != 0) {
 | 
			
		||||
		TraceLog(LOG_DEBUG,
 | 
			
		||||
				 "There are currently %d socket(s) with data to be processed.", active);
 | 
			
		||||
	}
 | 
			
		||||
    // CheckSockets
 | 
			
		||||
    //
 | 
			
		||||
    // If any of the sockets in the socket_set are pending (received data, or requests)
 | 
			
		||||
    // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
 | 
			
		||||
    int active = CheckSockets(socket_set, 0);
 | 
			
		||||
    if (active != 0) {
 | 
			
		||||
        TraceLog(LOG_DEBUG,
 | 
			
		||||
                 "There are currently %d socket(s) with data to be processed.", active);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// IsSocketReady
 | 
			
		||||
	//
 | 
			
		||||
	// If the socket is ready, attempt to receive data from the socket
 | 
			
		||||
	int bytesRecv = 0;
 | 
			
		||||
	if (IsSocketReady(client_res->socket)) {
 | 
			
		||||
		bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
 | 
			
		||||
	}
 | 
			
		||||
    // IsSocketReady
 | 
			
		||||
    //
 | 
			
		||||
    // If the socket is ready, attempt to receive data from the socket
 | 
			
		||||
    int bytesRecv = 0;
 | 
			
		||||
    if (IsSocketReady(client_res->socket)) {
 | 
			
		||||
        bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// If we received data, was that data a "Ping!" or a "Pong!"
 | 
			
		||||
	if (bytesRecv > 0) {
 | 
			
		||||
		if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
 | 
			
		||||
		if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
 | 
			
		||||
	}
 | 
			
		||||
    // If we received data, was that data a "Ping!" or a "Pong!"
 | 
			
		||||
    if (bytesRecv > 0) {
 | 
			
		||||
        if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
 | 
			
		||||
        if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
 | 
			
		||||
	elapsed += GetFrameTime();
 | 
			
		||||
	if (elapsed > delay) {
 | 
			
		||||
		if (ping) {
 | 
			
		||||
			ping = false;
 | 
			
		||||
			SocketSend(client_res->socket, pingmsg, msglen);
 | 
			
		||||
		} else if (pong) {
 | 
			
		||||
			pong = false;
 | 
			
		||||
			SocketSend(client_res->socket, pongmsg, msglen);
 | 
			
		||||
		}
 | 
			
		||||
		elapsed = 0.0f;
 | 
			
		||||
	}
 | 
			
		||||
    // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
 | 
			
		||||
    elapsed += GetFrameTime();
 | 
			
		||||
    if (elapsed > delay) {
 | 
			
		||||
        if (ping) {
 | 
			
		||||
            ping = false;
 | 
			
		||||
            SocketSend(client_res->socket, pingmsg, msglen);
 | 
			
		||||
        } else if (pong) {
 | 
			
		||||
            pong = false;
 | 
			
		||||
            SocketSend(client_res->socket, pongmsg, msglen);
 | 
			
		||||
        }
 | 
			
		||||
        elapsed = 0.0f;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int main()
 | 
			
		||||
{
 | 
			
		||||
	// Setup
 | 
			
		||||
	int screenWidth  = 800;
 | 
			
		||||
	int screenHeight = 450;
 | 
			
		||||
	InitWindow(
 | 
			
		||||
		screenWidth, screenHeight, "raylib [network] example - tcp client");
 | 
			
		||||
	SetTargetFPS(60);
 | 
			
		||||
	SetTraceLogLevel(LOG_DEBUG);
 | 
			
		||||
    // Setup
 | 
			
		||||
    int screenWidth  = 800;
 | 
			
		||||
    int screenHeight = 450;
 | 
			
		||||
    InitWindow(
 | 
			
		||||
        screenWidth, screenHeight, "raylib [network] example - tcp client");
 | 
			
		||||
    SetTargetFPS(60);
 | 
			
		||||
    SetTraceLogLevel(LOG_DEBUG);
 | 
			
		||||
 | 
			
		||||
	// Networking
 | 
			
		||||
	InitNetwork();
 | 
			
		||||
    // Networking
 | 
			
		||||
    InitNetwork();
 | 
			
		||||
 | 
			
		||||
	// Create the client
 | 
			
		||||
	//
 | 
			
		||||
	//  Performs
 | 
			
		||||
	//      getaddrinfo
 | 
			
		||||
	//      socket
 | 
			
		||||
	//      setsockopt
 | 
			
		||||
	//      connect (TCP only)
 | 
			
		||||
	client_res = AllocSocketResult();
 | 
			
		||||
	if (!SocketCreate(&client_cfg, client_res)) {
 | 
			
		||||
		TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
 | 
			
		||||
				 client_res->status, client_res->socket->status);
 | 
			
		||||
	} else {
 | 
			
		||||
		if (!(client_cfg.type == SOCKET_UDP)) {
 | 
			
		||||
			if (!SocketConnect(&client_cfg, client_res)) {
 | 
			
		||||
				TraceLog(LOG_WARNING,
 | 
			
		||||
						 "Failed to connect to server: status %d, errno %d",
 | 
			
		||||
						 client_res->status, client_res->socket->status);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
    // Create the client
 | 
			
		||||
    //
 | 
			
		||||
    //  Performs
 | 
			
		||||
    //      getaddrinfo
 | 
			
		||||
    //      socket
 | 
			
		||||
    //      setsockopt
 | 
			
		||||
    //      connect (TCP only)
 | 
			
		||||
    client_res = AllocSocketResult();
 | 
			
		||||
    if (!SocketCreate(&client_cfg, client_res)) {
 | 
			
		||||
        TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
 | 
			
		||||
                 client_res->status, client_res->socket->status);
 | 
			
		||||
    } else {
 | 
			
		||||
        if (!(client_cfg.type == SOCKET_UDP)) {
 | 
			
		||||
            if (!SocketConnect(&client_cfg, client_res)) {
 | 
			
		||||
                TraceLog(LOG_WARNING,
 | 
			
		||||
                         "Failed to connect to server: status %d, errno %d",
 | 
			
		||||
                         client_res->status, client_res->socket->status);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	//  Create & Add sockets to the socket set
 | 
			
		||||
	socket_set = AllocSocketSet(1);
 | 
			
		||||
	msglen     = strlen(pingmsg) + 1;
 | 
			
		||||
	memset(recvBuffer, '\0', sizeof(recvBuffer));
 | 
			
		||||
	AddSocket(socket_set, client_res->socket);
 | 
			
		||||
    //  Create & Add sockets to the socket set
 | 
			
		||||
    socket_set = AllocSocketSet(1);
 | 
			
		||||
    msglen     = strlen(pingmsg) + 1;
 | 
			
		||||
    memset(recvBuffer, '\0', sizeof(recvBuffer));
 | 
			
		||||
    AddSocket(socket_set, client_res->socket);
 | 
			
		||||
 | 
			
		||||
	// Main game loop
 | 
			
		||||
	while (!WindowShouldClose()) {
 | 
			
		||||
		BeginDrawing();
 | 
			
		||||
		ClearBackground(RAYWHITE);
 | 
			
		||||
		if (connected) {
 | 
			
		||||
			NetworkUpdate();
 | 
			
		||||
		} else {
 | 
			
		||||
			NetworkConnect();
 | 
			
		||||
		}
 | 
			
		||||
		EndDrawing();
 | 
			
		||||
	}
 | 
			
		||||
    // Main game loop
 | 
			
		||||
    while (!WindowShouldClose()) {
 | 
			
		||||
        BeginDrawing();
 | 
			
		||||
        ClearBackground(RAYWHITE);
 | 
			
		||||
        if (connected) {
 | 
			
		||||
            NetworkUpdate();
 | 
			
		||||
        } else {
 | 
			
		||||
            NetworkConnect();
 | 
			
		||||
        }
 | 
			
		||||
        EndDrawing();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// Cleanup
 | 
			
		||||
	CloseWindow();
 | 
			
		||||
	return 0;
 | 
			
		||||
    // Cleanup
 | 
			
		||||
    CloseWindow();
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -45,121 +45,121 @@ char          recvBuffer[512];
 | 
			
		||||
// Attempt to connect to the network (Either TCP, or UDP)
 | 
			
		||||
void NetworkConnect()
 | 
			
		||||
{
 | 
			
		||||
	int active = CheckSockets(socket_set, 0);
 | 
			
		||||
	if (active != 0) {
 | 
			
		||||
		TraceLog(LOG_DEBUG,
 | 
			
		||||
				 "There are currently %d socket(s) with data to be processed.", active);
 | 
			
		||||
	}
 | 
			
		||||
	if (active > 0) {
 | 
			
		||||
		if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) {
 | 
			
		||||
			AddSocket(socket_set, connection);
 | 
			
		||||
			ping      = true;
 | 
			
		||||
			connected = true;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
    int active = CheckSockets(socket_set, 0);
 | 
			
		||||
    if (active != 0) {
 | 
			
		||||
        TraceLog(LOG_DEBUG,
 | 
			
		||||
                 "There are currently %d socket(s) with data to be processed.", active);
 | 
			
		||||
    }
 | 
			
		||||
    if (active > 0) {
 | 
			
		||||
        if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) {
 | 
			
		||||
            AddSocket(socket_set, connection);
 | 
			
		||||
            ping      = true;
 | 
			
		||||
            connected = true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Once connected to the network, check the sockets for pending information
 | 
			
		||||
// and when information is ready, send either a Ping or a Pong.
 | 
			
		||||
void NetworkUpdate()
 | 
			
		||||
{
 | 
			
		||||
	// CheckSockets
 | 
			
		||||
	//
 | 
			
		||||
	// If any of the sockets in the socket_set are pending (received data, or requests)
 | 
			
		||||
	// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
 | 
			
		||||
	int active = CheckSockets(socket_set, 0);
 | 
			
		||||
	if (active != 0) {
 | 
			
		||||
		TraceLog(LOG_DEBUG,
 | 
			
		||||
				 "There are currently %d socket(s) with data to be processed.", active);
 | 
			
		||||
	}
 | 
			
		||||
    // CheckSockets
 | 
			
		||||
    //
 | 
			
		||||
    // If any of the sockets in the socket_set are pending (received data, or requests)
 | 
			
		||||
    // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
 | 
			
		||||
    int active = CheckSockets(socket_set, 0);
 | 
			
		||||
    if (active != 0) {
 | 
			
		||||
        TraceLog(LOG_DEBUG,
 | 
			
		||||
                 "There are currently %d socket(s) with data to be processed.", active);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// IsSocketReady
 | 
			
		||||
	//
 | 
			
		||||
	// If the socket is ready, attempt to receive data from the socket
 | 
			
		||||
	int bytesRecv = 0;
 | 
			
		||||
	if (IsSocketReady(connection)) {
 | 
			
		||||
		bytesRecv = SocketReceive(connection, recvBuffer, msglen);
 | 
			
		||||
	}
 | 
			
		||||
    // IsSocketReady
 | 
			
		||||
    //
 | 
			
		||||
    // If the socket is ready, attempt to receive data from the socket
 | 
			
		||||
    int bytesRecv = 0;
 | 
			
		||||
    if (IsSocketReady(connection)) {
 | 
			
		||||
        bytesRecv = SocketReceive(connection, recvBuffer, msglen);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// If we received data, was that data a "Ping!" or a "Pong!"
 | 
			
		||||
	if (bytesRecv > 0) {
 | 
			
		||||
		if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
 | 
			
		||||
		if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
 | 
			
		||||
	}
 | 
			
		||||
    // If we received data, was that data a "Ping!" or a "Pong!"
 | 
			
		||||
    if (bytesRecv > 0) {
 | 
			
		||||
        if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
 | 
			
		||||
        if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
 | 
			
		||||
	elapsed += GetFrameTime();
 | 
			
		||||
	if (elapsed > delay) {
 | 
			
		||||
		if (ping) {
 | 
			
		||||
			ping = false;
 | 
			
		||||
			SocketSend(connection, pingmsg, msglen);
 | 
			
		||||
		} else if (pong) {
 | 
			
		||||
			pong = false;
 | 
			
		||||
			SocketSend(connection, pongmsg, msglen);
 | 
			
		||||
		}
 | 
			
		||||
		elapsed = 0.0f;
 | 
			
		||||
	}
 | 
			
		||||
    // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
 | 
			
		||||
    elapsed += GetFrameTime();
 | 
			
		||||
    if (elapsed > delay) {
 | 
			
		||||
        if (ping) {
 | 
			
		||||
            ping = false;
 | 
			
		||||
            SocketSend(connection, pingmsg, msglen);
 | 
			
		||||
        } else if (pong) {
 | 
			
		||||
            pong = false;
 | 
			
		||||
            SocketSend(connection, pongmsg, msglen);
 | 
			
		||||
        }
 | 
			
		||||
        elapsed = 0.0f;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int main()
 | 
			
		||||
{
 | 
			
		||||
	// Setup
 | 
			
		||||
	int screenWidth  = 800;
 | 
			
		||||
	int screenHeight = 450;
 | 
			
		||||
	InitWindow(
 | 
			
		||||
		screenWidth, screenHeight, "raylib [network] example - tcp server");
 | 
			
		||||
	SetTargetFPS(60);
 | 
			
		||||
	SetTraceLogLevel(LOG_DEBUG);
 | 
			
		||||
    // Setup
 | 
			
		||||
    int screenWidth  = 800;
 | 
			
		||||
    int screenHeight = 450;
 | 
			
		||||
    InitWindow(
 | 
			
		||||
        screenWidth, screenHeight, "raylib [network] example - tcp server");
 | 
			
		||||
    SetTargetFPS(60);
 | 
			
		||||
    SetTraceLogLevel(LOG_DEBUG);
 | 
			
		||||
 | 
			
		||||
	// Networking
 | 
			
		||||
	InitNetwork();
 | 
			
		||||
    // Networking
 | 
			
		||||
    InitNetwork();
 | 
			
		||||
 | 
			
		||||
	//  Create the server
 | 
			
		||||
	//
 | 
			
		||||
	//  Performs
 | 
			
		||||
	//      getaddrinfo
 | 
			
		||||
	//      socket
 | 
			
		||||
	//      setsockopt
 | 
			
		||||
	//      bind
 | 
			
		||||
	//      listen
 | 
			
		||||
	server_res = AllocSocketResult();
 | 
			
		||||
	if (!SocketCreate(&server_cfg, server_res)) {
 | 
			
		||||
		TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
 | 
			
		||||
				 server_res->status, server_res->socket->status);
 | 
			
		||||
	} else {
 | 
			
		||||
		if (!SocketBind(&server_cfg, server_res)) {
 | 
			
		||||
			TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
 | 
			
		||||
					 server_res->status, server_res->socket->status);
 | 
			
		||||
		} else {
 | 
			
		||||
			if (!(server_cfg.type == SOCKET_UDP)) {
 | 
			
		||||
				if (!SocketListen(&server_cfg, server_res)) {
 | 
			
		||||
					TraceLog(LOG_WARNING,
 | 
			
		||||
							 "Failed to start listen server: status %d, errno %d",
 | 
			
		||||
							 server_res->status, server_res->socket->status);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
    //  Create the server
 | 
			
		||||
    //
 | 
			
		||||
    //  Performs
 | 
			
		||||
    //      getaddrinfo
 | 
			
		||||
    //      socket
 | 
			
		||||
    //      setsockopt
 | 
			
		||||
    //      bind
 | 
			
		||||
    //      listen
 | 
			
		||||
    server_res = AllocSocketResult();
 | 
			
		||||
    if (!SocketCreate(&server_cfg, server_res)) {
 | 
			
		||||
        TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
 | 
			
		||||
                 server_res->status, server_res->socket->status);
 | 
			
		||||
    } else {
 | 
			
		||||
        if (!SocketBind(&server_cfg, server_res)) {
 | 
			
		||||
            TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
 | 
			
		||||
                     server_res->status, server_res->socket->status);
 | 
			
		||||
        } else {
 | 
			
		||||
            if (!(server_cfg.type == SOCKET_UDP)) {
 | 
			
		||||
                if (!SocketListen(&server_cfg, server_res)) {
 | 
			
		||||
                    TraceLog(LOG_WARNING,
 | 
			
		||||
                             "Failed to start listen server: status %d, errno %d",
 | 
			
		||||
                             server_res->status, server_res->socket->status);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	//  Create & Add sockets to the socket set
 | 
			
		||||
	socket_set = AllocSocketSet(2);
 | 
			
		||||
	msglen     = strlen(pingmsg) + 1;
 | 
			
		||||
	memset(recvBuffer, '\0', sizeof(recvBuffer));
 | 
			
		||||
	AddSocket(socket_set, server_res->socket);
 | 
			
		||||
    //  Create & Add sockets to the socket set
 | 
			
		||||
    socket_set = AllocSocketSet(2);
 | 
			
		||||
    msglen     = strlen(pingmsg) + 1;
 | 
			
		||||
    memset(recvBuffer, '\0', sizeof(recvBuffer));
 | 
			
		||||
    AddSocket(socket_set, server_res->socket);
 | 
			
		||||
 | 
			
		||||
	// Main game loop
 | 
			
		||||
	while (!WindowShouldClose()) {
 | 
			
		||||
		BeginDrawing();
 | 
			
		||||
		ClearBackground(RAYWHITE);
 | 
			
		||||
		if (connected) {
 | 
			
		||||
			NetworkUpdate();
 | 
			
		||||
		} else {
 | 
			
		||||
			NetworkConnect();
 | 
			
		||||
		}
 | 
			
		||||
		EndDrawing();
 | 
			
		||||
	}
 | 
			
		||||
    // Main game loop
 | 
			
		||||
    while (!WindowShouldClose()) {
 | 
			
		||||
        BeginDrawing();
 | 
			
		||||
        ClearBackground(RAYWHITE);
 | 
			
		||||
        if (connected) {
 | 
			
		||||
            NetworkUpdate();
 | 
			
		||||
        } else {
 | 
			
		||||
            NetworkConnect();
 | 
			
		||||
        }
 | 
			
		||||
        EndDrawing();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// Cleanup
 | 
			
		||||
	CloseWindow();
 | 
			
		||||
	return 0;
 | 
			
		||||
    // Cleanup
 | 
			
		||||
    CloseWindow();
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -27,80 +27,80 @@
 | 
			
		||||
 | 
			
		||||
void test_network_initialise()
 | 
			
		||||
{
 | 
			
		||||
	assert(InitNetwork() == true);
 | 
			
		||||
    assert(InitNetwork() == true);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void test_socket_result()
 | 
			
		||||
{
 | 
			
		||||
	SocketResult *result = AllocSocketResult();
 | 
			
		||||
	assert(result != NULL);
 | 
			
		||||
	FreeSocketResult(&result);
 | 
			
		||||
	assert(result == NULL);
 | 
			
		||||
    SocketResult *result = AllocSocketResult();
 | 
			
		||||
    assert(result != NULL);
 | 
			
		||||
    FreeSocketResult(&result);
 | 
			
		||||
    assert(result == NULL);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void test_socket()
 | 
			
		||||
{
 | 
			
		||||
	Socket *socket = AllocSocket();
 | 
			
		||||
	assert(socket != NULL);
 | 
			
		||||
	FreeSocket(&socket);
 | 
			
		||||
	assert(socket == NULL);
 | 
			
		||||
    Socket *socket = AllocSocket();
 | 
			
		||||
    assert(socket != NULL);
 | 
			
		||||
    FreeSocket(&socket);
 | 
			
		||||
    assert(socket == NULL);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void test_resolve_ip()
 | 
			
		||||
{
 | 
			
		||||
	const char *host = "8.8.8.8";
 | 
			
		||||
	const char *port = "8080";
 | 
			
		||||
	char        ip[ADDRESS_IPV6_ADDRSTRLEN];
 | 
			
		||||
    const char *host = "8.8.8.8";
 | 
			
		||||
    const char *port = "8080";
 | 
			
		||||
    char        ip[ADDRESS_IPV6_ADDRSTRLEN];
 | 
			
		||||
    char        service[ADDRESS_MAXSERV];
 | 
			
		||||
 | 
			
		||||
	memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
	ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
 | 
			
		||||
	TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
	assert(strcmp(ip, "8.8.8.8") == 0);
 | 
			
		||||
    memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
    ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
 | 
			
		||||
    TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
    assert(strcmp(ip, "8.8.8.8") == 0);
 | 
			
		||||
 | 
			
		||||
	memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
	ResolveIP(host, port, NAME_INFO_DEFAULT, ip, service);
 | 
			
		||||
	TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
	assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
 | 
			
		||||
    memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
    ResolveIP(host, port, NAME_INFO_DEFAULT, ip, service);
 | 
			
		||||
    TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
    assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
 | 
			
		||||
 | 
			
		||||
	memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
	ResolveIP(host, port, NAME_INFO_NOFQDN, ip, service);
 | 
			
		||||
	TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
	assert(strcmp(ip, "google-public-dns-a") == 0);
 | 
			
		||||
    memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
    ResolveIP(host, port, NAME_INFO_NOFQDN, ip, service);
 | 
			
		||||
    TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
    assert(strcmp(ip, "google-public-dns-a") == 0);
 | 
			
		||||
 | 
			
		||||
	memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
	ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
 | 
			
		||||
	TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
	assert(strcmp(ip, "8.8.8.8") == 0);
 | 
			
		||||
    memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
    ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
 | 
			
		||||
    TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
    assert(strcmp(ip, "8.8.8.8") == 0);
 | 
			
		||||
 | 
			
		||||
	memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
	ResolveIP(host, port, NAME_INFO_NAMEREQD, ip, service);
 | 
			
		||||
	TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
	assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
 | 
			
		||||
    memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
    ResolveIP(host, port, NAME_INFO_NAMEREQD, ip, service);
 | 
			
		||||
    TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
    assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
 | 
			
		||||
 | 
			
		||||
	memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
	ResolveIP(host, port, NAME_INFO_NUMERICSERV, ip, service);
 | 
			
		||||
	TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
	assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
 | 
			
		||||
    memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
    ResolveIP(host, port, NAME_INFO_NUMERICSERV, ip, service);
 | 
			
		||||
    TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
    assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
 | 
			
		||||
 | 
			
		||||
	memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
	ResolveIP(host, port, NAME_INFO_DGRAM, ip, service);
 | 
			
		||||
	TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
	assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
 | 
			
		||||
    memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
 | 
			
		||||
    ResolveIP(host, port, NAME_INFO_DGRAM, ip, service);
 | 
			
		||||
    TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
 | 
			
		||||
    assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void test_resolve_host()
 | 
			
		||||
{
 | 
			
		||||
	const char *        address = "localhost";
 | 
			
		||||
	const char *        port    = "80";
 | 
			
		||||
	AddressInformation *addr    = AllocAddressList(3);
 | 
			
		||||
	int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr); 
 | 
			
		||||
    const char *        address = "localhost";
 | 
			
		||||
    const char *        port    = "80";
 | 
			
		||||
    AddressInformation *addr    = AllocAddressList(3);
 | 
			
		||||
    int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr); 
 | 
			
		||||
 | 
			
		||||
	assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
 | 
			
		||||
	assert(GetAddressFamily(addr[1]) == ADDRESS_TYPE_IPV4);
 | 
			
		||||
	assert(GetAddressSocketType(addr[0]) == 0);
 | 
			
		||||
	assert(GetAddressProtocol(addr[0]) == 0);
 | 
			
		||||
	// for (size_t i = 0; i < count; i++) { PrintAddressInfo(addr[i]); }
 | 
			
		||||
    assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
 | 
			
		||||
    assert(GetAddressFamily(addr[1]) == ADDRESS_TYPE_IPV4);
 | 
			
		||||
    assert(GetAddressSocketType(addr[0]) == 0);
 | 
			
		||||
    assert(GetAddressProtocol(addr[0]) == 0);
 | 
			
		||||
    // for (size_t i = 0; i < count; i++) { PrintAddressInfo(addr[i]); }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void test_address()
 | 
			
		||||
@@ -113,36 +113,36 @@ void test_address_list()
 | 
			
		||||
 | 
			
		||||
void test_socket_create()
 | 
			
		||||
{
 | 
			
		||||
	SocketConfig  server_cfg = {.host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true};
 | 
			
		||||
	Socket *      socket     = AllocSocket();
 | 
			
		||||
	SocketResult *server_res = AllocSocketResult();
 | 
			
		||||
	SocketSet *   socket_set = AllocSocketSet(1);
 | 
			
		||||
	assert(SocketCreate(&server_cfg, server_res));
 | 
			
		||||
	assert(AddSocket(socket_set, server_res->socket));
 | 
			
		||||
	assert(SocketListen(&server_cfg, server_res));
 | 
			
		||||
    SocketConfig  server_cfg = {.host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true};
 | 
			
		||||
    Socket *      socket     = AllocSocket();
 | 
			
		||||
    SocketResult *server_res = AllocSocketResult();
 | 
			
		||||
    SocketSet *   socket_set = AllocSocketSet(1);
 | 
			
		||||
    assert(SocketCreate(&server_cfg, server_res));
 | 
			
		||||
    assert(AddSocket(socket_set, server_res->socket));
 | 
			
		||||
    assert(SocketListen(&server_cfg, server_res));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int main()
 | 
			
		||||
{
 | 
			
		||||
	int screenWidth  = 800;
 | 
			
		||||
	int screenHeight = 450;
 | 
			
		||||
	InitWindow(
 | 
			
		||||
		screenWidth, screenHeight, "raylib [network] example - network test");
 | 
			
		||||
	SetTargetFPS(60);
 | 
			
		||||
    int screenWidth  = 800;
 | 
			
		||||
    int screenHeight = 450;
 | 
			
		||||
    InitWindow(
 | 
			
		||||
        screenWidth, screenHeight, "raylib [network] example - network test");
 | 
			
		||||
    SetTargetFPS(60);
 | 
			
		||||
 | 
			
		||||
	// Run the tests
 | 
			
		||||
	test_network_initialise();
 | 
			
		||||
	test_resolve_host();
 | 
			
		||||
    // Run the tests
 | 
			
		||||
    test_network_initialise();
 | 
			
		||||
    test_resolve_host();
 | 
			
		||||
    // test_socket_create();
 | 
			
		||||
 | 
			
		||||
	// Main game loop
 | 
			
		||||
	while (!WindowShouldClose()) {
 | 
			
		||||
		BeginDrawing();
 | 
			
		||||
		ClearBackground(RAYWHITE);
 | 
			
		||||
		DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
 | 
			
		||||
		EndDrawing();
 | 
			
		||||
	}
 | 
			
		||||
	CloseWindow();
 | 
			
		||||
    // Main game loop
 | 
			
		||||
    while (!WindowShouldClose()) {
 | 
			
		||||
        BeginDrawing();
 | 
			
		||||
        ClearBackground(RAYWHITE);
 | 
			
		||||
        DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
 | 
			
		||||
        EndDrawing();
 | 
			
		||||
    }
 | 
			
		||||
    CloseWindow();
 | 
			
		||||
 | 
			
		||||
	return 0;
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -43,86 +43,86 @@ char          recvBuffer[512];
 | 
			
		||||
// and when information is ready, send either a Ping or a Pong.
 | 
			
		||||
void NetworkUpdate()
 | 
			
		||||
{
 | 
			
		||||
	// CheckSockets
 | 
			
		||||
	//
 | 
			
		||||
	// If any of the sockets in the socket_set are pending (received data, or requests)
 | 
			
		||||
	// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
 | 
			
		||||
	int active = CheckSockets(socket_set, 0);
 | 
			
		||||
	if (active != 0) {
 | 
			
		||||
		TraceLog(LOG_DEBUG,
 | 
			
		||||
				 "There are currently %d socket(s) with data to be processed.", active);
 | 
			
		||||
	}
 | 
			
		||||
    // CheckSockets
 | 
			
		||||
    //
 | 
			
		||||
    // If any of the sockets in the socket_set are pending (received data, or requests)
 | 
			
		||||
    // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
 | 
			
		||||
    int active = CheckSockets(socket_set, 0);
 | 
			
		||||
    if (active != 0) {
 | 
			
		||||
        TraceLog(LOG_DEBUG,
 | 
			
		||||
                 "There are currently %d socket(s) with data to be processed.", active);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// IsSocketReady
 | 
			
		||||
	//
 | 
			
		||||
	// If the socket is ready, attempt to receive data from the socket
 | 
			
		||||
	int bytesRecv = 0;
 | 
			
		||||
	if (IsSocketReady(client_res->socket)) {
 | 
			
		||||
		bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
 | 
			
		||||
	}
 | 
			
		||||
    // IsSocketReady
 | 
			
		||||
    //
 | 
			
		||||
    // If the socket is ready, attempt to receive data from the socket
 | 
			
		||||
    int bytesRecv = 0;
 | 
			
		||||
    if (IsSocketReady(client_res->socket)) {
 | 
			
		||||
        bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// If we received data, was that data a "Ping!" or a "Pong!"
 | 
			
		||||
	if (bytesRecv > 0) {
 | 
			
		||||
		if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
 | 
			
		||||
		if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
 | 
			
		||||
	}
 | 
			
		||||
    // If we received data, was that data a "Ping!" or a "Pong!"
 | 
			
		||||
    if (bytesRecv > 0) {
 | 
			
		||||
        if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
 | 
			
		||||
        if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
 | 
			
		||||
	elapsed += GetFrameTime();
 | 
			
		||||
	if (elapsed > delay) {
 | 
			
		||||
		if (ping) {
 | 
			
		||||
			ping = false;
 | 
			
		||||
			SocketSend(client_res->socket, pingmsg, msglen);
 | 
			
		||||
		} else if (pong) {
 | 
			
		||||
			pong = false;
 | 
			
		||||
			SocketSend(client_res->socket, pongmsg, msglen);
 | 
			
		||||
		}
 | 
			
		||||
		elapsed = 0.0f;
 | 
			
		||||
	}
 | 
			
		||||
    // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
 | 
			
		||||
    elapsed += GetFrameTime();
 | 
			
		||||
    if (elapsed > delay) {
 | 
			
		||||
        if (ping) {
 | 
			
		||||
            ping = false;
 | 
			
		||||
            SocketSend(client_res->socket, pingmsg, msglen);
 | 
			
		||||
        } else if (pong) {
 | 
			
		||||
            pong = false;
 | 
			
		||||
            SocketSend(client_res->socket, pongmsg, msglen);
 | 
			
		||||
        }
 | 
			
		||||
        elapsed = 0.0f;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int main()
 | 
			
		||||
{
 | 
			
		||||
	// Setup
 | 
			
		||||
	int screenWidth  = 800;
 | 
			
		||||
	int screenHeight = 450;
 | 
			
		||||
	InitWindow(
 | 
			
		||||
		screenWidth, screenHeight, "raylib [network] example - udp client");
 | 
			
		||||
	SetTargetFPS(60);
 | 
			
		||||
	SetTraceLogLevel(LOG_DEBUG);
 | 
			
		||||
    // Setup
 | 
			
		||||
    int screenWidth  = 800;
 | 
			
		||||
    int screenHeight = 450;
 | 
			
		||||
    InitWindow(
 | 
			
		||||
        screenWidth, screenHeight, "raylib [network] example - udp client");
 | 
			
		||||
    SetTargetFPS(60);
 | 
			
		||||
    SetTraceLogLevel(LOG_DEBUG);
 | 
			
		||||
 | 
			
		||||
	// Networking
 | 
			
		||||
	InitNetwork();
 | 
			
		||||
    // Networking
 | 
			
		||||
    InitNetwork();
 | 
			
		||||
 | 
			
		||||
	// Create the client
 | 
			
		||||
	//
 | 
			
		||||
	//  Performs
 | 
			
		||||
	//      getaddrinfo
 | 
			
		||||
	//      socket
 | 
			
		||||
	//      setsockopt
 | 
			
		||||
	//      connect (TCP only)
 | 
			
		||||
	client_res = AllocSocketResult();
 | 
			
		||||
	if (!SocketCreate(&client_cfg, client_res)) {
 | 
			
		||||
		TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
 | 
			
		||||
				 client_res->status, client_res->socket->status);
 | 
			
		||||
	}
 | 
			
		||||
    // Create the client
 | 
			
		||||
    //
 | 
			
		||||
    //  Performs
 | 
			
		||||
    //      getaddrinfo
 | 
			
		||||
    //      socket
 | 
			
		||||
    //      setsockopt
 | 
			
		||||
    //      connect (TCP only)
 | 
			
		||||
    client_res = AllocSocketResult();
 | 
			
		||||
    if (!SocketCreate(&client_cfg, client_res)) {
 | 
			
		||||
        TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
 | 
			
		||||
                 client_res->status, client_res->socket->status);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	//  Create & Add sockets to the socket set
 | 
			
		||||
	socket_set = AllocSocketSet(1);
 | 
			
		||||
	msglen     = strlen(pingmsg) + 1;
 | 
			
		||||
	ping       = true;
 | 
			
		||||
	memset(recvBuffer, '\0', sizeof(recvBuffer));
 | 
			
		||||
	AddSocket(socket_set, client_res->socket);
 | 
			
		||||
    //  Create & Add sockets to the socket set
 | 
			
		||||
    socket_set = AllocSocketSet(1);
 | 
			
		||||
    msglen     = strlen(pingmsg) + 1;
 | 
			
		||||
    ping       = true;
 | 
			
		||||
    memset(recvBuffer, '\0', sizeof(recvBuffer));
 | 
			
		||||
    AddSocket(socket_set, client_res->socket);
 | 
			
		||||
 | 
			
		||||
	// Main game loop
 | 
			
		||||
	while (!WindowShouldClose()) {
 | 
			
		||||
		BeginDrawing();
 | 
			
		||||
		ClearBackground(RAYWHITE);
 | 
			
		||||
		NetworkUpdate();
 | 
			
		||||
		EndDrawing();
 | 
			
		||||
	}
 | 
			
		||||
    // Main game loop
 | 
			
		||||
    while (!WindowShouldClose()) {
 | 
			
		||||
        BeginDrawing();
 | 
			
		||||
        ClearBackground(RAYWHITE);
 | 
			
		||||
        NetworkUpdate();
 | 
			
		||||
        EndDrawing();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// Cleanup
 | 
			
		||||
	CloseWindow();
 | 
			
		||||
	return 0;
 | 
			
		||||
    // Cleanup
 | 
			
		||||
    CloseWindow();
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -43,92 +43,92 @@ char          recvBuffer[512];
 | 
			
		||||
// and when information is ready, send either a Ping or a Pong.
 | 
			
		||||
void NetworkUpdate()
 | 
			
		||||
{
 | 
			
		||||
	// CheckSockets
 | 
			
		||||
	//
 | 
			
		||||
	// If any of the sockets in the socket_set are pending (received data, or requests)
 | 
			
		||||
	// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
 | 
			
		||||
	int active = CheckSockets(socket_set, 0);
 | 
			
		||||
	if (active != 0) {
 | 
			
		||||
		TraceLog(LOG_DEBUG,
 | 
			
		||||
				 "There are currently %d socket(s) with data to be processed.", active);
 | 
			
		||||
	}
 | 
			
		||||
    // CheckSockets
 | 
			
		||||
    //
 | 
			
		||||
    // If any of the sockets in the socket_set are pending (received data, or requests)
 | 
			
		||||
    // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
 | 
			
		||||
    int active = CheckSockets(socket_set, 0);
 | 
			
		||||
    if (active != 0) {
 | 
			
		||||
        TraceLog(LOG_DEBUG,
 | 
			
		||||
                 "There are currently %d socket(s) with data to be processed.", active);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// IsSocketReady
 | 
			
		||||
	//
 | 
			
		||||
	// If the socket is ready, attempt to receive data from the socket
 | 
			
		||||
	//  int bytesRecv = 0;
 | 
			
		||||
	//  if (IsSocketReady(server_res->socket)) {
 | 
			
		||||
	//      bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
 | 
			
		||||
	//  }
 | 
			
		||||
	int bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
 | 
			
		||||
    // IsSocketReady
 | 
			
		||||
    //
 | 
			
		||||
    // If the socket is ready, attempt to receive data from the socket
 | 
			
		||||
    //  int bytesRecv = 0;
 | 
			
		||||
    //  if (IsSocketReady(server_res->socket)) {
 | 
			
		||||
    //      bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
 | 
			
		||||
    //  }
 | 
			
		||||
    int bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
 | 
			
		||||
 | 
			
		||||
	// If we received data, was that data a "Ping!" or a "Pong!"
 | 
			
		||||
	if (bytesRecv > 0) {
 | 
			
		||||
		if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
 | 
			
		||||
		if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
 | 
			
		||||
	}
 | 
			
		||||
    // If we received data, was that data a "Ping!" or a "Pong!"
 | 
			
		||||
    if (bytesRecv > 0) {
 | 
			
		||||
        if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
 | 
			
		||||
        if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
 | 
			
		||||
	elapsed += GetFrameTime();
 | 
			
		||||
	if (elapsed > delay) {
 | 
			
		||||
		if (ping) {
 | 
			
		||||
			ping = false;
 | 
			
		||||
			SocketSend(server_res->socket, pingmsg, msglen);
 | 
			
		||||
		} else if (pong) {
 | 
			
		||||
			pong = false;
 | 
			
		||||
			SocketSend(server_res->socket, pongmsg, msglen);
 | 
			
		||||
		}
 | 
			
		||||
		elapsed = 0.0f;
 | 
			
		||||
	}
 | 
			
		||||
    // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
 | 
			
		||||
    elapsed += GetFrameTime();
 | 
			
		||||
    if (elapsed > delay) {
 | 
			
		||||
        if (ping) {
 | 
			
		||||
            ping = false;
 | 
			
		||||
            SocketSend(server_res->socket, pingmsg, msglen);
 | 
			
		||||
        } else if (pong) {
 | 
			
		||||
            pong = false;
 | 
			
		||||
            SocketSend(server_res->socket, pongmsg, msglen);
 | 
			
		||||
        }
 | 
			
		||||
        elapsed = 0.0f;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int main()
 | 
			
		||||
{
 | 
			
		||||
	// Setup
 | 
			
		||||
	int screenWidth  = 800;
 | 
			
		||||
	int screenHeight = 450;
 | 
			
		||||
	InitWindow(
 | 
			
		||||
		screenWidth, screenHeight, "raylib [network] example - udp server");
 | 
			
		||||
	SetTargetFPS(60);
 | 
			
		||||
	SetTraceLogLevel(LOG_DEBUG);
 | 
			
		||||
    // Setup
 | 
			
		||||
    int screenWidth  = 800;
 | 
			
		||||
    int screenHeight = 450;
 | 
			
		||||
    InitWindow(
 | 
			
		||||
        screenWidth, screenHeight, "raylib [network] example - udp server");
 | 
			
		||||
    SetTargetFPS(60);
 | 
			
		||||
    SetTraceLogLevel(LOG_DEBUG);
 | 
			
		||||
 | 
			
		||||
	// Networking
 | 
			
		||||
	InitNetwork();
 | 
			
		||||
    // Networking
 | 
			
		||||
    InitNetwork();
 | 
			
		||||
 | 
			
		||||
	//  Create the server
 | 
			
		||||
	//
 | 
			
		||||
	//  Performs
 | 
			
		||||
	//      getaddrinfo
 | 
			
		||||
	//      socket
 | 
			
		||||
	//      setsockopt
 | 
			
		||||
	//      bind
 | 
			
		||||
	//      listen
 | 
			
		||||
	server_res = AllocSocketResult();
 | 
			
		||||
	if (!SocketCreate(&server_cfg, server_res)) {
 | 
			
		||||
		TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
 | 
			
		||||
				 server_res->status, server_res->socket->status);
 | 
			
		||||
	} else {
 | 
			
		||||
		if (!SocketBind(&server_cfg, server_res)) {
 | 
			
		||||
			TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
 | 
			
		||||
					 server_res->status, server_res->socket->status);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
    //  Create the server
 | 
			
		||||
    //
 | 
			
		||||
    //  Performs
 | 
			
		||||
    //      getaddrinfo
 | 
			
		||||
    //      socket
 | 
			
		||||
    //      setsockopt
 | 
			
		||||
    //      bind
 | 
			
		||||
    //      listen
 | 
			
		||||
    server_res = AllocSocketResult();
 | 
			
		||||
    if (!SocketCreate(&server_cfg, server_res)) {
 | 
			
		||||
        TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
 | 
			
		||||
                 server_res->status, server_res->socket->status);
 | 
			
		||||
    } else {
 | 
			
		||||
        if (!SocketBind(&server_cfg, server_res)) {
 | 
			
		||||
            TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
 | 
			
		||||
                     server_res->status, server_res->socket->status);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	//  Create & Add sockets to the socket set
 | 
			
		||||
	socket_set = AllocSocketSet(1);
 | 
			
		||||
	msglen     = strlen(pingmsg) + 1;
 | 
			
		||||
	memset(recvBuffer, '\0', sizeof(recvBuffer));
 | 
			
		||||
	AddSocket(socket_set, server_res->socket);
 | 
			
		||||
    //  Create & Add sockets to the socket set
 | 
			
		||||
    socket_set = AllocSocketSet(1);
 | 
			
		||||
    msglen     = strlen(pingmsg) + 1;
 | 
			
		||||
    memset(recvBuffer, '\0', sizeof(recvBuffer));
 | 
			
		||||
    AddSocket(socket_set, server_res->socket);
 | 
			
		||||
 | 
			
		||||
	// Main game loop
 | 
			
		||||
	while (!WindowShouldClose()) {
 | 
			
		||||
		BeginDrawing();
 | 
			
		||||
		ClearBackground(RAYWHITE);
 | 
			
		||||
		NetworkUpdate();
 | 
			
		||||
		EndDrawing();
 | 
			
		||||
	}
 | 
			
		||||
    // Main game loop
 | 
			
		||||
    while (!WindowShouldClose()) {
 | 
			
		||||
        BeginDrawing();
 | 
			
		||||
        ClearBackground(RAYWHITE);
 | 
			
		||||
        NetworkUpdate();
 | 
			
		||||
        EndDrawing();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	// Cleanup
 | 
			
		||||
	CloseWindow();
 | 
			
		||||
	return 0;
 | 
			
		||||
    // Cleanup
 | 
			
		||||
    CloseWindow();
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -58,29 +58,29 @@
 | 
			
		||||
// Check if a key has been pressed
 | 
			
		||||
static int kbhit(void)
 | 
			
		||||
{
 | 
			
		||||
	struct termios oldt, newt;
 | 
			
		||||
	int ch;
 | 
			
		||||
	int oldf;
 | 
			
		||||
    struct termios oldt, newt;
 | 
			
		||||
    int ch;
 | 
			
		||||
    int oldf;
 | 
			
		||||
 | 
			
		||||
	tcgetattr(STDIN_FILENO, &oldt);
 | 
			
		||||
	newt = oldt;
 | 
			
		||||
	newt.c_lflag &= ~(ICANON | ECHO);
 | 
			
		||||
	tcsetattr(STDIN_FILENO, TCSANOW, &newt);
 | 
			
		||||
	oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
 | 
			
		||||
	fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
 | 
			
		||||
    tcgetattr(STDIN_FILENO, &oldt);
 | 
			
		||||
    newt = oldt;
 | 
			
		||||
    newt.c_lflag &= ~(ICANON | ECHO);
 | 
			
		||||
    tcsetattr(STDIN_FILENO, TCSANOW, &newt);
 | 
			
		||||
    oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
 | 
			
		||||
    fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
 | 
			
		||||
 | 
			
		||||
	ch = getchar();
 | 
			
		||||
    ch = getchar();
 | 
			
		||||
 | 
			
		||||
	tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
 | 
			
		||||
	fcntl(STDIN_FILENO, F_SETFL, oldf);
 | 
			
		||||
    tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
 | 
			
		||||
    fcntl(STDIN_FILENO, F_SETFL, oldf);
 | 
			
		||||
 | 
			
		||||
	if (ch != EOF)
 | 
			
		||||
	{
 | 
			
		||||
		ungetc(ch, stdin);
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
    if (ch != EOF)
 | 
			
		||||
    {
 | 
			
		||||
        ungetc(ch, stdin);
 | 
			
		||||
        return 1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	return 0;
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Get pressed character
 | 
			
		||||
 
 | 
			
		||||
@@ -33,38 +33,38 @@ int main(void)
 | 
			
		||||
    const int screenWidth = 800;
 | 
			
		||||
    const int screenHeight = 450;
 | 
			
		||||
 | 
			
		||||
	InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture waves");
 | 
			
		||||
	
 | 
			
		||||
    InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture waves");
 | 
			
		||||
    
 | 
			
		||||
    // Load texture texture to apply shaders
 | 
			
		||||
	Texture2D texture = LoadTexture("resources/space.png");
 | 
			
		||||
	
 | 
			
		||||
    Texture2D texture = LoadTexture("resources/space.png");
 | 
			
		||||
    
 | 
			
		||||
    // Load shader and setup location points and values
 | 
			
		||||
    Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/wave.fs", GLSL_VERSION));
 | 
			
		||||
 | 
			
		||||
	int secondsLoc = GetShaderLocation(shader, "secondes");
 | 
			
		||||
	int freqXLoc = GetShaderLocation(shader, "freqX");
 | 
			
		||||
	int freqYLoc = GetShaderLocation(shader, "freqY");
 | 
			
		||||
	int ampXLoc = GetShaderLocation(shader, "ampX");
 | 
			
		||||
	int ampYLoc = GetShaderLocation(shader, "ampY");
 | 
			
		||||
	int speedXLoc = GetShaderLocation(shader, "speedX");
 | 
			
		||||
	int speedYLoc = GetShaderLocation(shader, "speedY");
 | 
			
		||||
    int secondsLoc = GetShaderLocation(shader, "secondes");
 | 
			
		||||
    int freqXLoc = GetShaderLocation(shader, "freqX");
 | 
			
		||||
    int freqYLoc = GetShaderLocation(shader, "freqY");
 | 
			
		||||
    int ampXLoc = GetShaderLocation(shader, "ampX");
 | 
			
		||||
    int ampYLoc = GetShaderLocation(shader, "ampY");
 | 
			
		||||
    int speedXLoc = GetShaderLocation(shader, "speedX");
 | 
			
		||||
    int speedYLoc = GetShaderLocation(shader, "speedY");
 | 
			
		||||
 | 
			
		||||
    // Shader uniform values that can be updated at any time
 | 
			
		||||
	float freqX = 25.0f;
 | 
			
		||||
	float freqY = 25.0f;
 | 
			
		||||
	float ampX = 5.0f;
 | 
			
		||||
	float ampY = 5.0f;
 | 
			
		||||
	float speedX = 8.0f;
 | 
			
		||||
	float speedY = 8.0f;
 | 
			
		||||
    float freqX = 25.0f;
 | 
			
		||||
    float freqY = 25.0f;
 | 
			
		||||
    float ampX = 5.0f;
 | 
			
		||||
    float ampY = 5.0f;
 | 
			
		||||
    float speedX = 8.0f;
 | 
			
		||||
    float speedY = 8.0f;
 | 
			
		||||
 | 
			
		||||
    float screenSize[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
 | 
			
		||||
	SetShaderValue(shader, GetShaderLocation(shader, "size"), &screenSize, UNIFORM_VEC2);
 | 
			
		||||
	SetShaderValue(shader, freqXLoc, &freqX, UNIFORM_FLOAT);
 | 
			
		||||
	SetShaderValue(shader, freqYLoc, &freqY, UNIFORM_FLOAT);
 | 
			
		||||
	SetShaderValue(shader, ampXLoc, &X, UNIFORM_FLOAT);
 | 
			
		||||
	SetShaderValue(shader, ampYLoc, &Y, UNIFORM_FLOAT);
 | 
			
		||||
	SetShaderValue(shader, speedXLoc, &speedX, UNIFORM_FLOAT);
 | 
			
		||||
	SetShaderValue(shader, speedYLoc, &speedY, UNIFORM_FLOAT);
 | 
			
		||||
    SetShaderValue(shader, GetShaderLocation(shader, "size"), &screenSize, UNIFORM_VEC2);
 | 
			
		||||
    SetShaderValue(shader, freqXLoc, &freqX, UNIFORM_FLOAT);
 | 
			
		||||
    SetShaderValue(shader, freqYLoc, &freqY, UNIFORM_FLOAT);
 | 
			
		||||
    SetShaderValue(shader, ampXLoc, &X, UNIFORM_FLOAT);
 | 
			
		||||
    SetShaderValue(shader, ampYLoc, &Y, UNIFORM_FLOAT);
 | 
			
		||||
    SetShaderValue(shader, speedXLoc, &speedX, UNIFORM_FLOAT);
 | 
			
		||||
    SetShaderValue(shader, speedYLoc, &speedY, UNIFORM_FLOAT);
 | 
			
		||||
 | 
			
		||||
    float seconds = 0.0f;
 | 
			
		||||
 | 
			
		||||
@@ -76,9 +76,9 @@ int main(void)
 | 
			
		||||
    {
 | 
			
		||||
        // Update
 | 
			
		||||
        //----------------------------------------------------------------------------------
 | 
			
		||||
		seconds += GetFrameTime();
 | 
			
		||||
        seconds += GetFrameTime();
 | 
			
		||||
        
 | 
			
		||||
		SetShaderValue(shader, secondsLoc, &seconds, UNIFORM_FLOAT);
 | 
			
		||||
        SetShaderValue(shader, secondsLoc, &seconds, UNIFORM_FLOAT);
 | 
			
		||||
        //----------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
        // Draw
 | 
			
		||||
@@ -87,12 +87,12 @@ int main(void)
 | 
			
		||||
 | 
			
		||||
            ClearBackground(RAYWHITE);
 | 
			
		||||
 | 
			
		||||
			BeginShaderMode(shader);
 | 
			
		||||
            BeginShaderMode(shader);
 | 
			
		||||
            
 | 
			
		||||
				DrawTexture(texture, 0, 0, WHITE);
 | 
			
		||||
				DrawTexture(texture, texture.width, 0, WHITE);
 | 
			
		||||
                DrawTexture(texture, 0, 0, WHITE);
 | 
			
		||||
                DrawTexture(texture, texture.width, 0, WHITE);
 | 
			
		||||
                
 | 
			
		||||
			EndShaderMode();
 | 
			
		||||
            EndShaderMode();
 | 
			
		||||
 | 
			
		||||
        EndDrawing();
 | 
			
		||||
        //----------------------------------------------------------------------------------
 | 
			
		||||
 
 | 
			
		||||
@@ -50,8 +50,8 @@ void UpdateDrawFrame(void);     // Update and Draw one frame
 | 
			
		||||
//----------------------------------------------------------------------------------
 | 
			
		||||
int main(void)
 | 
			
		||||
{
 | 
			
		||||
	// Initialization (Note windowTitle is unused on Android)
 | 
			
		||||
	//---------------------------------------------------------
 | 
			
		||||
    // Initialization (Note windowTitle is unused on Android)
 | 
			
		||||
    //---------------------------------------------------------
 | 
			
		||||
    InitWindow(screenWidth, screenHeight, "JUST DO [GGJ15]");
 | 
			
		||||
 | 
			
		||||
    // Load global data here (assets that must be available in all screens, i.e. fonts)
 | 
			
		||||
 
 | 
			
		||||
@@ -48,8 +48,8 @@ void UpdateDrawFrame(void);     // Update and Draw one frame
 | 
			
		||||
//----------------------------------------------------------------------------------
 | 
			
		||||
int main(void) 
 | 
			
		||||
{
 | 
			
		||||
	// Initialization (Note windowTitle is unused on Android)
 | 
			
		||||
	//---------------------------------------------------------
 | 
			
		||||
    // Initialization (Note windowTitle is unused on Android)
 | 
			
		||||
    //---------------------------------------------------------
 | 
			
		||||
    InitWindow(screenWidth, screenHeight, "KOALA SEASONS");
 | 
			
		||||
 | 
			
		||||
    // Load global data here (assets that must be available in all screens, i.e. fonts)
 | 
			
		||||
 
 | 
			
		||||
@@ -53,8 +53,8 @@ void UpdateDrawFrame(void);         // Update and Draw one frame
 | 
			
		||||
//----------------------------------------------------------------------------------
 | 
			
		||||
int main(void)
 | 
			
		||||
{
 | 
			
		||||
	// Initialization (Note windowTitle is unused on Android)
 | 
			
		||||
	//---------------------------------------------------------
 | 
			
		||||
    // Initialization (Note windowTitle is unused on Android)
 | 
			
		||||
    //---------------------------------------------------------
 | 
			
		||||
    InitWindow(screenWidth, screenHeight, "LIGHT MY RITUAL! [GGJ16]");
 | 
			
		||||
 | 
			
		||||
    // Global data loading (assets that must be available in all screens, i.e. fonts)
 | 
			
		||||
@@ -69,7 +69,7 @@ int main(void)
 | 
			
		||||
    UnloadImage(image);                         // Unload image from CPU memory (RAM)
 | 
			
		||||
    
 | 
			
		||||
    font = LoadFont("resources/font_arcadian.png");
 | 
			
		||||
	//doors = LoadTexture("resources/textures/doors.png");
 | 
			
		||||
    //doors = LoadTexture("resources/textures/doors.png");
 | 
			
		||||
    //sndDoor = LoadSound("resources/audio/door.ogg");
 | 
			
		||||
    
 | 
			
		||||
    music = LoadMusicStream("resources/audio/ambient.ogg");
 | 
			
		||||
@@ -270,7 +270,7 @@ void UpdateDrawFrame(void)
 | 
			
		||||
            case GAMEPLAY: DrawGameplayScreen(); break;
 | 
			
		||||
            default: break;
 | 
			
		||||
        }
 | 
			
		||||
	
 | 
			
		||||
    
 | 
			
		||||
        if (onTransition) DrawTransition();
 | 
			
		||||
    
 | 
			
		||||
        //DrawFPS(10, 10);
 | 
			
		||||
 
 | 
			
		||||
@@ -271,11 +271,11 @@ static void DrawLifes(void)
 | 
			
		||||
{
 | 
			
		||||
    if (player.numLifes != 0)
 | 
			
		||||
    {
 | 
			
		||||
    	Vector2 position = { 20, GetScreenHeight() - texLife.height - 20 };
 | 
			
		||||
		
 | 
			
		||||
        Vector2 position = { 20, GetScreenHeight() - texLife.height - 20 };
 | 
			
		||||
        
 | 
			
		||||
        for(int i = 0; i < player.numLifes; i++)
 | 
			
		||||
        {
 | 
			
		||||
        	DrawTexture(texLife, position.x + i*texLife.width, position.y, Fade(RAYWHITE, 0.7f));
 | 
			
		||||
            DrawTexture(texLife, position.x + i*texLife.width, position.y, Fade(RAYWHITE, 0.7f));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -52,8 +52,8 @@ void UpdateDrawFrame(void);         // Update and Draw one frame
 | 
			
		||||
//----------------------------------------------------------------------------------
 | 
			
		||||
int main(void)
 | 
			
		||||
{
 | 
			
		||||
	// Initialization (Note windowTitle is unused on Android)
 | 
			
		||||
	//---------------------------------------------------------
 | 
			
		||||
    // Initialization (Note windowTitle is unused on Android)
 | 
			
		||||
    //---------------------------------------------------------
 | 
			
		||||
    InitWindow(screenWidth, screenHeight, "SKULLY ESCAPE [KING GAMEJAM 2015]");
 | 
			
		||||
 | 
			
		||||
    // Global data loading (assets that must be available in all screens, i.e. fonts)
 | 
			
		||||
@@ -63,10 +63,10 @@ int main(void)
 | 
			
		||||
    PlayMusicStream(music);
 | 
			
		||||
    
 | 
			
		||||
    font = LoadFont("resources/textures/alagard.png");
 | 
			
		||||
	doors = LoadTexture("resources/textures/doors.png");
 | 
			
		||||
    doors = LoadTexture("resources/textures/doors.png");
 | 
			
		||||
    sndDoor = LoadSound("resources/audio/door.ogg");
 | 
			
		||||
    sndScream = LoadSound("resources/audio/scream.ogg");
 | 
			
		||||
	
 | 
			
		||||
    
 | 
			
		||||
    InitPlayer();
 | 
			
		||||
    
 | 
			
		||||
    // Setup and Init first screen
 | 
			
		||||
@@ -90,7 +90,7 @@ int main(void)
 | 
			
		||||
    //--------------------------------------------------------------------------------------
 | 
			
		||||
    
 | 
			
		||||
    // Unload all global loaded data (i.e. fonts) here!
 | 
			
		||||
	UnloadPlayer();
 | 
			
		||||
    UnloadPlayer();
 | 
			
		||||
    UnloadFont(font);
 | 
			
		||||
    UnloadTexture(doors);
 | 
			
		||||
    UnloadSound(sndDoor);
 | 
			
		||||
@@ -397,7 +397,7 @@ void UpdateDrawFrame(void)
 | 
			
		||||
            case ENDING: DrawEndingScreen(); break;
 | 
			
		||||
            default: break;
 | 
			
		||||
        }
 | 
			
		||||
	
 | 
			
		||||
    
 | 
			
		||||
        if (onTransition) DrawTransition();
 | 
			
		||||
    
 | 
			
		||||
        //DrawFPS(10, 10);
 | 
			
		||||
 
 | 
			
		||||
@@ -70,7 +70,7 @@ int main(void)
 | 
			
		||||
    fontMission = LoadFontEx("resources/fonts/traveling_typewriter.ttf", 64, 0, 250);
 | 
			
		||||
    texButton = LoadTexture("resources/textures/title_ribbon.png");
 | 
			
		||||
    
 | 
			
		||||
	// UI BUTTON
 | 
			
		||||
    // UI BUTTON
 | 
			
		||||
    recButton.width = texButton.width;
 | 
			
		||||
    recButton.height = texButton.height;
 | 
			
		||||
    recButton.x = screenWidth - recButton.width;
 | 
			
		||||
@@ -121,7 +121,7 @@ int main(void)
 | 
			
		||||
    
 | 
			
		||||
    UnloadFont(fontMission);
 | 
			
		||||
    UnloadTexture(texButton);
 | 
			
		||||
	
 | 
			
		||||
    
 | 
			
		||||
    CloseAudioDevice();     // Close audio context
 | 
			
		||||
    
 | 
			
		||||
    CloseWindow();          // Close window and OpenGL context
 | 
			
		||||
@@ -438,7 +438,7 @@ bool IsButtonPressed()
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    else fadeButton = 0.80f;
 | 
			
		||||
	
 | 
			
		||||
    
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -58,8 +58,8 @@ static void UpdateDrawFrame(void);          // Update and Draw one frame
 | 
			
		||||
//----------------------------------------------------------------------------------
 | 
			
		||||
int main(int argc, char *argv[])
 | 
			
		||||
{
 | 
			
		||||
	// Initialization
 | 
			
		||||
	//---------------------------------------------------------
 | 
			
		||||
    // Initialization
 | 
			
		||||
    //---------------------------------------------------------
 | 
			
		||||
#if defined(PLATFORM_DESKTOP)
 | 
			
		||||
    // TODO: Support for dropped files on the exe
 | 
			
		||||
    
 | 
			
		||||
@@ -299,7 +299,7 @@ static void UpdateDrawFrame(void)
 | 
			
		||||
            case ENDING: DrawEndingScreen(); break;
 | 
			
		||||
            default: break;
 | 
			
		||||
        }
 | 
			
		||||
	
 | 
			
		||||
    
 | 
			
		||||
        // Draw full screen rectangle in front of everything
 | 
			
		||||
        if (onTransition) DrawTransition();
 | 
			
		||||
    
 | 
			
		||||
 
 | 
			
		||||
@@ -2,38 +2,38 @@
 | 
			
		||||
#include "raylib.h"
 | 
			
		||||
 | 
			
		||||
int main() {
 | 
			
		||||
	int screenWidth = 800;
 | 
			
		||||
	int screenHeight = 450;
 | 
			
		||||
    int screenWidth = 800;
 | 
			
		||||
    int screenHeight = 450;
 | 
			
		||||
 | 
			
		||||
	InitWindow(screenWidth, screenHeight, "raylib");
 | 
			
		||||
    InitWindow(screenWidth, screenHeight, "raylib");
 | 
			
		||||
 | 
			
		||||
	Camera cam;
 | 
			
		||||
	cam.position = (Vector3){ 0.f, 10.f, 8.f };
 | 
			
		||||
	cam.target = (Vector3){ 0.f, 0.f, 0.f };
 | 
			
		||||
	cam.up = (Vector3){ 0.f, 1.f, 0.f };
 | 
			
		||||
	cam.fovy = 60.f;
 | 
			
		||||
	cam.type = CAMERA_PERSPECTIVE;
 | 
			
		||||
    Camera cam;
 | 
			
		||||
    cam.position = (Vector3){ 0.f, 10.f, 8.f };
 | 
			
		||||
    cam.target = (Vector3){ 0.f, 0.f, 0.f };
 | 
			
		||||
    cam.up = (Vector3){ 0.f, 1.f, 0.f };
 | 
			
		||||
    cam.fovy = 60.f;
 | 
			
		||||
    cam.type = CAMERA_PERSPECTIVE;
 | 
			
		||||
 | 
			
		||||
	Vector3 cubePos = { 0.f, 0.f, 0.f };
 | 
			
		||||
    Vector3 cubePos = { 0.f, 0.f, 0.f };
 | 
			
		||||
 | 
			
		||||
	SetTargetFPS(60);
 | 
			
		||||
    SetTargetFPS(60);
 | 
			
		||||
 | 
			
		||||
	while (!WindowShouldClose()) {
 | 
			
		||||
		cam.position.x = sin(GetTime()) * 10.f;
 | 
			
		||||
		cam.position.z = cos(GetTime()) * 10.f;
 | 
			
		||||
    while (!WindowShouldClose()) {
 | 
			
		||||
        cam.position.x = sin(GetTime()) * 10.f;
 | 
			
		||||
        cam.position.z = cos(GetTime()) * 10.f;
 | 
			
		||||
 | 
			
		||||
		BeginDrawing();
 | 
			
		||||
			ClearBackground(RAYWHITE);
 | 
			
		||||
			BeginMode3D(cam);
 | 
			
		||||
				DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
 | 
			
		||||
				DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
 | 
			
		||||
				DrawGrid(10, 1.f);
 | 
			
		||||
			EndMode3D();
 | 
			
		||||
			DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
 | 
			
		||||
			DrawFPS(10, 10);
 | 
			
		||||
		EndDrawing();
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	CloseWindow();
 | 
			
		||||
	return 0;
 | 
			
		||||
        BeginDrawing();
 | 
			
		||||
            ClearBackground(RAYWHITE);
 | 
			
		||||
            BeginMode3D(cam);
 | 
			
		||||
                DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
 | 
			
		||||
                DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
 | 
			
		||||
                DrawGrid(10, 1.f);
 | 
			
		||||
            EndMode3D();
 | 
			
		||||
            DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
 | 
			
		||||
            DrawFPS(10, 10);
 | 
			
		||||
        EndDrawing();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    CloseWindow();
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -25,21 +25,21 @@ int main()
 | 
			
		||||
{
 | 
			
		||||
    // Initialization
 | 
			
		||||
    //--------------------------------------------------------------------------------------
 | 
			
		||||
	const int screenWidth = 800;
 | 
			
		||||
	const int screenHeight = 450;
 | 
			
		||||
    const int screenWidth = 800;
 | 
			
		||||
    const int screenHeight = 450;
 | 
			
		||||
 | 
			
		||||
	InitWindow(screenWidth, screenHeight, "raylib");
 | 
			
		||||
    InitWindow(screenWidth, screenHeight, "raylib");
 | 
			
		||||
 | 
			
		||||
	Camera camera = { 0 };
 | 
			
		||||
	camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
 | 
			
		||||
	camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
 | 
			
		||||
	camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
 | 
			
		||||
	camera.fovy = 60.0f;
 | 
			
		||||
	camera.type = CAMERA_PERSPECTIVE;
 | 
			
		||||
	
 | 
			
		||||
	SetCameraMode(camera, CAMERA_ORBITAL);
 | 
			
		||||
    Camera camera = { 0 };
 | 
			
		||||
    camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
 | 
			
		||||
    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
 | 
			
		||||
    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
 | 
			
		||||
    camera.fovy = 60.0f;
 | 
			
		||||
    camera.type = CAMERA_PERSPECTIVE;
 | 
			
		||||
    
 | 
			
		||||
    SetCameraMode(camera, CAMERA_ORBITAL);
 | 
			
		||||
 | 
			
		||||
	Vector3 cubePosition = { 0.0f };
 | 
			
		||||
    Vector3 cubePosition = { 0.0f };
 | 
			
		||||
 | 
			
		||||
    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
 | 
			
		||||
    //--------------------------------------------------------------------------------------
 | 
			
		||||
@@ -49,30 +49,30 @@ int main()
 | 
			
		||||
    {
 | 
			
		||||
        // Update
 | 
			
		||||
        //----------------------------------------------------------------------------------
 | 
			
		||||
		UpdateCamera(&camera);
 | 
			
		||||
        UpdateCamera(&camera);
 | 
			
		||||
        //----------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
        // Draw
 | 
			
		||||
        //----------------------------------------------------------------------------------
 | 
			
		||||
		BeginDrawing();
 | 
			
		||||
        BeginDrawing();
 | 
			
		||||
 | 
			
		||||
			ClearBackground(RAYWHITE);
 | 
			
		||||
            ClearBackground(RAYWHITE);
 | 
			
		||||
 | 
			
		||||
			BeginMode3D(camera);
 | 
			
		||||
            BeginMode3D(camera);
 | 
			
		||||
 | 
			
		||||
				DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
 | 
			
		||||
				DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
 | 
			
		||||
				DrawGrid(10, 1.0f);
 | 
			
		||||
                DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
 | 
			
		||||
                DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
 | 
			
		||||
                DrawGrid(10, 1.0f);
 | 
			
		||||
 | 
			
		||||
			EndMode3D();
 | 
			
		||||
            EndMode3D();
 | 
			
		||||
 | 
			
		||||
			DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
 | 
			
		||||
            DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
 | 
			
		||||
 | 
			
		||||
			DrawFPS(10, 10);
 | 
			
		||||
            DrawFPS(10, 10);
 | 
			
		||||
 | 
			
		||||
		EndDrawing();
 | 
			
		||||
		//----------------------------------------------------------------------------------
 | 
			
		||||
	}
 | 
			
		||||
        EndDrawing();
 | 
			
		||||
        //----------------------------------------------------------------------------------
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // De-Initialization
 | 
			
		||||
    //--------------------------------------------------------------------------------------
 | 
			
		||||
 
 | 
			
		||||
@@ -135,7 +135,7 @@ EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (
 | 
			
		||||
EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
 | 
			
		||||
{
 | 
			
		||||
    if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
 | 
			
		||||
	return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
 | 
			
		||||
    return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Exponential Easing functions
 | 
			
		||||
@@ -147,7 +147,7 @@ EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
 | 
			
		||||
    if (t == d) return (b + c);
 | 
			
		||||
    if ((t/=d/2.0f) < 1.0f) return (c/2.0f*pow(2.0f, 10.0f*(t - 1.0f)) + b);
 | 
			
		||||
 | 
			
		||||
	return (c/2.0f*(-pow(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
 | 
			
		||||
    return (c/2.0f*(-pow(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Back Easing functions
 | 
			
		||||
 
 | 
			
		||||
@@ -2480,11 +2480,11 @@ bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, floa
 | 
			
		||||
    // Simple way to check for collision, just checking distance between two points
 | 
			
		||||
    // Unfortunately, sqrtf() is a costly operation, so we avoid it with following solution
 | 
			
		||||
    /*
 | 
			
		||||
    float dx = centerA.x - centerB.x;      // X distance between centers    
 | 
			
		||||
    float dy = centerA.y - centerB.y;      // Y distance between centers    
 | 
			
		||||
    float dz = centerA.z - centerB.z;      // Y distance between centers    
 | 
			
		||||
    float dx = centerA.x - centerB.x;      // X distance between centers
 | 
			
		||||
    float dy = centerA.y - centerB.y;      // Y distance between centers
 | 
			
		||||
    float dz = centerA.z - centerB.z;      // Z distance between centers
 | 
			
		||||
 | 
			
		||||
    float distance = sqrtf(dx*dx + dy*dy + dz*dz);  // Distance between centers    
 | 
			
		||||
    float distance = sqrtf(dx*dx + dy*dy + dz*dz);  // Distance between centers
 | 
			
		||||
 | 
			
		||||
    if (distance <= (radiusA + radiusB)) collision = true;
 | 
			
		||||
    */
 | 
			
		||||
 
 | 
			
		||||
@@ -33,7 +33,7 @@
 | 
			
		||||
*       [core] rgif (Charlie Tangora, Ramon Santamaria) for GIF recording
 | 
			
		||||
*       [textures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
 | 
			
		||||
*       [textures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG)
 | 
			
		||||
*       [textures] stb_image_resize (Sean Barret) for image resizing algorythms
 | 
			
		||||
*       [textures] stb_image_resize (Sean Barret) for image resizing algorithms
 | 
			
		||||
*       [textures] stb_perlin (Sean Barret) for Perlin noise image generation
 | 
			
		||||
*       [text] stb_truetype (Sean Barret) for ttf fonts loading
 | 
			
		||||
*       [text] stb_rect_pack (Sean Barret) for rectangles packing
 | 
			
		||||
 
 | 
			
		||||
@@ -20,7 +20,7 @@
 | 
			
		||||
*
 | 
			
		||||
*   LICENSE: zlib/libpng
 | 
			
		||||
*
 | 
			
		||||
*   Copyright (c) 2015-2017 Ramon Santamaria (@raysan5)
 | 
			
		||||
*   Copyright (c) 2015-2019 Ramon Santamaria (@raysan5)
 | 
			
		||||
*
 | 
			
		||||
*   This software is provided "as-is", without any express or implied warranty. In no event
 | 
			
		||||
*   will the authors be held liable for any damages arising from the use of this software.
 | 
			
		||||
@@ -148,7 +148,7 @@ RMDEF float Clamp(float value, float min, float max)
 | 
			
		||||
    return res > max ? max : res;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Calculate linear interpolation between two vectors
 | 
			
		||||
// Calculate linear interpolation between two floats
 | 
			
		||||
RMDEF float Lerp(float start, float end, float amount)
 | 
			
		||||
{
 | 
			
		||||
    return start + amount*(end - start);
 | 
			
		||||
@@ -225,8 +225,8 @@ RMDEF Vector2 Vector2Scale(Vector2 v, float scale)
 | 
			
		||||
// Multiply vector by vector
 | 
			
		||||
RMDEF Vector2 Vector2MultiplyV(Vector2 v1, Vector2 v2)
 | 
			
		||||
{
 | 
			
		||||
	Vector2 result = { v1.x*v2.x, v1.y*v2.y };
 | 
			
		||||
	return result;
 | 
			
		||||
    Vector2 result = { v1.x*v2.x, v1.y*v2.y };
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Negate vector
 | 
			
		||||
@@ -246,8 +246,8 @@ RMDEF Vector2 Vector2Divide(Vector2 v, float div)
 | 
			
		||||
// Divide vector by vector
 | 
			
		||||
RMDEF Vector2 Vector2DivideV(Vector2 v1, Vector2 v2)
 | 
			
		||||
{
 | 
			
		||||
	Vector2 result = { v1.x/v2.x, v1.y/v2.y };
 | 
			
		||||
	return result;
 | 
			
		||||
    Vector2 result = { v1.x/v2.x, v1.y/v2.y };
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Normalize provided vector
 | 
			
		||||
@@ -388,15 +388,15 @@ RMDEF Vector3 Vector3Negate(Vector3 v)
 | 
			
		||||
// Divide vector by a float value
 | 
			
		||||
RMDEF Vector3 Vector3Divide(Vector3 v, float div)
 | 
			
		||||
{
 | 
			
		||||
	Vector3 result = { v.x / div, v.y / div, v.z / div };
 | 
			
		||||
	return result;
 | 
			
		||||
    Vector3 result = { v.x / div, v.y / div, v.z / div };
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Divide vector by vector
 | 
			
		||||
RMDEF Vector3 Vector3DivideV(Vector3 v1, Vector3 v2)
 | 
			
		||||
{
 | 
			
		||||
	Vector3 result = { v1.x/v2.x, v1.y/v2.y, v1.z/v2.z };
 | 
			
		||||
	return result;
 | 
			
		||||
    Vector3 result = { v1.x/v2.x, v1.y/v2.y, v1.z/v2.z };
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Normalize provided vector
 | 
			
		||||
@@ -1159,7 +1159,7 @@ RMDEF Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to)
 | 
			
		||||
    // Above lines are equivalent to:
 | 
			
		||||
    //Quaternion result = QuaternionNlerp(q, QuaternionIdentity(), 0.5f);
 | 
			
		||||
 | 
			
		||||
	return result;
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Returns a quaternion for a given rotation matrix
 | 
			
		||||
@@ -1320,21 +1320,21 @@ RMDEF void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle
 | 
			
		||||
// Returns he quaternion equivalent to Euler angles
 | 
			
		||||
RMDEF Quaternion QuaternionFromEuler(float roll, float pitch, float yaw)
 | 
			
		||||
{
 | 
			
		||||
	Quaternion q = { 0 };
 | 
			
		||||
    Quaternion q = { 0 };
 | 
			
		||||
 | 
			
		||||
	float x0 = cosf(roll*0.5f);
 | 
			
		||||
	float x1 = sinf(roll*0.5f);
 | 
			
		||||
	float y0 = cosf(pitch*0.5f);
 | 
			
		||||
	float y1 = sinf(pitch*0.5f);
 | 
			
		||||
	float z0 = cosf(yaw*0.5f);
 | 
			
		||||
	float z1 = sinf(yaw*0.5f);
 | 
			
		||||
    float x0 = cosf(roll*0.5f);
 | 
			
		||||
    float x1 = sinf(roll*0.5f);
 | 
			
		||||
    float y0 = cosf(pitch*0.5f);
 | 
			
		||||
    float y1 = sinf(pitch*0.5f);
 | 
			
		||||
    float z0 = cosf(yaw*0.5f);
 | 
			
		||||
    float z1 = sinf(yaw*0.5f);
 | 
			
		||||
 | 
			
		||||
	q.x = x1*y0*z0 - x0*y1*z1;
 | 
			
		||||
	q.y = x0*y1*z0 + x1*y0*z1;
 | 
			
		||||
	q.z = x0*y0*z1 - x1*y1*z0;
 | 
			
		||||
	q.w = x0*y0*z0 + x1*y1*z1;
 | 
			
		||||
    q.x = x1*y0*z0 - x0*y1*z1;
 | 
			
		||||
    q.y = x0*y1*z0 + x1*y0*z1;
 | 
			
		||||
    q.z = x0*y0*z1 - x1*y1*z0;
 | 
			
		||||
    q.w = x0*y0*z0 + x1*y1*z1;
 | 
			
		||||
 | 
			
		||||
	return q;
 | 
			
		||||
    return q;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Return the Euler angles equivalent to quaternion (roll, pitch, yaw)
 | 
			
		||||
@@ -1343,21 +1343,21 @@ RMDEF Vector3 QuaternionToEuler(Quaternion q)
 | 
			
		||||
{
 | 
			
		||||
    Vector3 result = { 0 };
 | 
			
		||||
 | 
			
		||||
	// roll (x-axis rotation)
 | 
			
		||||
	float x0 = 2.0f*(q.w*q.x + q.y*q.z);
 | 
			
		||||
	float x1 = 1.0f - 2.0f*(q.x*q.x + q.y*q.y);
 | 
			
		||||
	result.x = atan2f(x0, x1)*RAD2DEG;
 | 
			
		||||
    // roll (x-axis rotation)
 | 
			
		||||
    float x0 = 2.0f*(q.w*q.x + q.y*q.z);
 | 
			
		||||
    float x1 = 1.0f - 2.0f*(q.x*q.x + q.y*q.y);
 | 
			
		||||
    result.x = atan2f(x0, x1)*RAD2DEG;
 | 
			
		||||
 | 
			
		||||
	// pitch (y-axis rotation)
 | 
			
		||||
	float y0 = 2.0f*(q.w*q.y - q.z*q.x);
 | 
			
		||||
	y0 = y0 > 1.0f ? 1.0f : y0;
 | 
			
		||||
	y0 = y0 < -1.0f ? -1.0f : y0;
 | 
			
		||||
	result.y = asinf(y0)*RAD2DEG;
 | 
			
		||||
    // pitch (y-axis rotation)
 | 
			
		||||
    float y0 = 2.0f*(q.w*q.y - q.z*q.x);
 | 
			
		||||
    y0 = y0 > 1.0f ? 1.0f : y0;
 | 
			
		||||
    y0 = y0 < -1.0f ? -1.0f : y0;
 | 
			
		||||
    result.y = asinf(y0)*RAD2DEG;
 | 
			
		||||
 | 
			
		||||
	// yaw (z-axis rotation)
 | 
			
		||||
	float z0 = 2.0f*(q.w*q.z + q.x*q.y);
 | 
			
		||||
	float z1 = 1.0f - 2.0f*(q.y*q.y + q.z*q.z);
 | 
			
		||||
	result.z = atan2f(z0, z1)*RAD2DEG;
 | 
			
		||||
    // yaw (z-axis rotation)
 | 
			
		||||
    float z0 = 2.0f*(q.w*q.z + q.x*q.y);
 | 
			
		||||
    float z1 = 1.0f - 2.0f*(q.y*q.y + q.z*q.z);
 | 
			
		||||
    result.z = atan2f(z0, z1)*RAD2DEG;
 | 
			
		||||
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -46,7 +46,7 @@
 | 
			
		||||
    #define _GLFW_USE_RETINA        // To have windows use the full resolution of Retina displays
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(__TINYC__)
 | 
			
		||||
    #define _WIN32_WINNT_WINXP		0x0501
 | 
			
		||||
    #define _WIN32_WINNT_WINXP      0x0501
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// NOTE: _GLFW_MIR experimental platform not supported at this moment
 | 
			
		||||
 
 | 
			
		||||
@@ -823,14 +823,15 @@ void ExportImageAsCode(Image image, const char *fileName)
 | 
			
		||||
 | 
			
		||||
    FILE *txtFile = fopen(fileName, "wt");
 | 
			
		||||
 | 
			
		||||
    fprintf(txtFile, "\n//////////////////////////////////////////////////////////////////////////////////////\n");
 | 
			
		||||
    fprintf(txtFile, "\n");
 | 
			
		||||
    fprintf(txtFile, "////////////////////////////////////////////////////////////////////////////////////////\n");
 | 
			
		||||
    fprintf(txtFile, "//                                                                                    //\n");
 | 
			
		||||
    fprintf(txtFile, "// ImageAsCode exporter v1.0 - Image pixel data exported as an array of bytes         //\n");
 | 
			
		||||
    fprintf(txtFile, "//                                                                                    //\n");
 | 
			
		||||
    fprintf(txtFile, "// more info and bugs-report:  github.com/raysan5/raylib                              //\n");
 | 
			
		||||
    fprintf(txtFile, "// feedback and support:       ray[at]raylib.com                                      //\n");
 | 
			
		||||
    fprintf(txtFile, "//                                                                                    //\n");
 | 
			
		||||
    fprintf(txtFile, "// Copyright (c) 2018 Ramon Santamaria (@raysan5)                                     //\n");
 | 
			
		||||
    fprintf(txtFile, "// Copyright (c) 2019 Ramon Santamaria (@raysan5)                                     //\n");
 | 
			
		||||
    fprintf(txtFile, "//                                                                                    //\n");
 | 
			
		||||
    fprintf(txtFile, "////////////////////////////////////////////////////////////////////////////////////////\n\n");
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user