Added new audio functions -IN PROGRESS-

- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
This commit is contained in:
Ray
2016-09-08 00:20:06 +02:00
parent 10280c4b91
commit 8b35de3276
2 changed files with 144 additions and 30 deletions

View File

@@ -484,13 +484,6 @@ typedef struct Ray {
Vector3 direction; // Ray direction
} Ray;
// Sound source type
typedef struct Sound {
unsigned int source; // OpenAL audio source id
unsigned int buffer; // OpenAL audio buffer id
int format; // OpenAL audio format specifier
} Sound;
// Wave type, defines audio wave data
typedef struct Wave {
unsigned int sampleCount; // Number of samples
@@ -500,6 +493,13 @@ typedef struct Wave {
void *data; // Buffer data pointer
} Wave;
// Sound source type
typedef struct Sound {
unsigned int source; // OpenAL audio source id
unsigned int buffer; // OpenAL audio buffer id
int format; // OpenAL audio format specifier
} Sound;
// Music type (file streaming from memory)
// NOTE: Anything longer than ~10 seconds should be streamed
typedef struct MusicData *Music;
@@ -909,10 +909,13 @@ RLAPI void InitAudioDevice(void); // Initial
RLAPI void CloseAudioDevice(void); // Close the audio device and context (and music stream)
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
RLAPI Sound LoadSound(char *fileName); // Load sound to memory
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file into RAM
RLAPI Wave LoadWaveEx(float *data, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
RLAPI Sound LoadSound(const char *fileName); // Load sound to memory
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
RLAPI void UnloadWave(Wave wave);
RLAPI void UnloadSound(Sound sound); // Unload sound
RLAPI void PlaySound(Sound sound); // Play a sound
RLAPI void PauseSound(Sound sound); // Pause a sound
@@ -921,8 +924,11 @@ RLAPI void StopSound(Sound sound); // Stop pl
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
RLAPI Music LoadMusicStream(char *fileName); // Load music stream from file
RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
RLAPI void UnloadMusicStream(Music music); // Unload music stream
RLAPI void PlayMusicStream(Music music); // Start music playing (open stream)
RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming