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https://github.com/raysan5/raylib.git
synced 2025-09-06 19:38:15 +00:00
Update core_random_sequence.c
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@@ -24,8 +24,8 @@
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// Types and Structures Definition
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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typedef struct ColorRect {
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typedef struct ColorRect {
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Color c;
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Color color;
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Rectangle r;
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Rectangle rect;
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} ColorRect;
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} ColorRect;
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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@@ -34,7 +34,6 @@ typedef struct ColorRect {
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static Color GenerateRandomColor();
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static Color GenerateRandomColor();
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static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight);
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static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight);
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static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount);
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static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount);
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static void DrawTextCenterKeyHelp(const char *key, const char *text, int posX, int posY, int fontSize, Color color);
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Program main entry point
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// Program main entry point
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@@ -66,7 +65,9 @@ int main(void)
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{
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{
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rectCount++;
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rectCount++;
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rectSize = (float)screenWidth/rectCount;
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rectSize = (float)screenWidth/rectCount;
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free(rectangles);
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RL_FREE(rectangles);
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// Re-generate random sequence with new count
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rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
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rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
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}
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}
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@@ -76,7 +77,9 @@ int main(void)
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{
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{
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rectCount--;
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rectCount--;
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rectSize = (float)screenWidth/rectCount;
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rectSize = (float)screenWidth/rectCount;
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free(rectangles);
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RL_FREE(rectangles);
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// Re-generate random sequence with new count
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rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
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rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
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}
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}
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}
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}
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@@ -88,20 +91,20 @@ int main(void)
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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int fontSize = 20;
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for (int i = 0; i < rectCount; i++)
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for (int i = 0; i < rectCount; i++)
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{
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{
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DrawRectangleRec(rectangles[i].r, rectangles[i].c);
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DrawRectangleRec(rectangles[i].rect, rectangles[i].color);
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DrawTextCenterKeyHelp("SPACE", "to shuffle the sequence.", 10, screenHeight - 96, fontSize, BLACK);
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DrawTextCenterKeyHelp("UP", "to add a rectangle and generate a new sequence.", 10, screenHeight - 64, fontSize, BLACK);
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DrawText("Press SPACE to shuffle the sequence", 10, screenHeight - 96, 20, BLACK);
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DrawTextCenterKeyHelp("DOWN", "to remove a rectangle and generate a new sequence.", 10, screenHeight - 32, fontSize, BLACK);
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DrawText("Press SPACE to shuffle the current sequence", 10, screenHeight - 96, 20, BLACK);
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DrawText("Press UP to add a rectangle and generate a new sequence", 10, screenHeight - 64, 20, BLACK);
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DrawText("Press DOWN to remove a rectangle and generate a new sequence", 10, screenHeight - 32, 20, BLACK);
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}
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}
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const char *rectCountText = TextFormat("%d rectangles", rectCount);
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DrawText(TextFormat("Count: %d rectangles", rectCount), 10, 10, 20, MAROON);
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int rectCountTextSize = MeasureText(rectCountText, fontSize);
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DrawText(rectCountText, screenWidth - rectCountTextSize - 10, 10, fontSize, BLACK);
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DrawFPS(10, 10);
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DrawFPS(screenWidth - 80, 10);
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@@ -133,7 +136,8 @@ static Color GenerateRandomColor()
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static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight)
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static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight)
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{
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{
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ColorRect *rectangles = (ColorRect *)malloc((int)rectCount*sizeof(ColorRect));
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ColorRect *rectangles = (ColorRect *)RL_CALLOC((int)rectCount, sizeof(ColorRect));
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int *seq = LoadRandomSequence((unsigned int)rectCount, 0, (unsigned int)rectCount - 1);
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int *seq = LoadRandomSequence((unsigned int)rectCount, 0, (unsigned int)rectCount - 1);
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float rectSeqWidth = rectCount*rectWidth;
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float rectSeqWidth = rectCount*rectWidth;
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float startX = (screenWidth - rectSeqWidth)*0.5f;
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float startX = (screenWidth - rectSeqWidth)*0.5f;
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@@ -142,8 +146,8 @@ static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWid
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{
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{
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int rectHeight = (int)Remap((float)seq[i], 0, rectCount - 1, 0, screenHeight);
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int rectHeight = (int)Remap((float)seq[i], 0, rectCount - 1, 0, screenHeight);
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rectangles[i].c = GenerateRandomColor();
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rectangles[i].color = GenerateRandomColor();
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rectangles[i].r = CLITERAL(Rectangle){ startX + i*rectWidth, screenHeight - rectHeight, rectWidth, (float)rectHeight };
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rectangles[i].rect = CLITERAL(Rectangle){ startX + i*rectWidth, screenHeight - rectHeight, rectWidth, (float)rectHeight };
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}
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}
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UnloadRandomSequence(seq);
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UnloadRandomSequence(seq);
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@@ -162,28 +166,13 @@ static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount)
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// Swap only the color and height
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// Swap only the color and height
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ColorRect tmp = *r1;
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ColorRect tmp = *r1;
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r1->c = r2->c;
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r1->color = r2->color;
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r1->r.height = r2->r.height;
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r1->rect.height = r2->rect.height;
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r1->r.y = r2->r.y;
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r1->rect.y = r2->rect.y;
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r2->c = tmp.c;
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r2->color = tmp.color;
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r2->r.height = tmp.r.height;
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r2->rect.height = tmp.rect.height;
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r2->r.y = tmp.r.y;
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r2->rect.y = tmp.rect.y;
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}
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}
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UnloadRandomSequence(seq);
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UnloadRandomSequence(seq);
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}
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}
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static void DrawTextCenterKeyHelp(const char *key, const char *text, int posX, int posY, int fontSize, Color color)
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{
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int spaceSize = MeasureText(" ", fontSize);
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int pressSize = MeasureText("Press", fontSize);
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int keySize = MeasureText(key, fontSize);
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int textSizeCurrent = 0;
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DrawText("Press", posX, posY, fontSize, color);
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textSizeCurrent += pressSize + 2*spaceSize;
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DrawText(key, posX + textSizeCurrent, posY, fontSize, RED);
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DrawRectangle(posX + textSizeCurrent, posY + fontSize, keySize, 3, RED);
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textSizeCurrent += keySize + 2*spaceSize;
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DrawText(text, posX + textSizeCurrent, posY, fontSize, color);
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}
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