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This commit is contained in:
raysan5
2016-03-27 18:32:36 +02:00
parent 35ee4e52c8
commit 8b7ca8b670
2 changed files with 20 additions and 19 deletions

View File

@@ -1,6 +1,6 @@
/**********************************************************************************************
*
* raylib 1.4.0 (www.raylib.com)
* raylib 1.5.0 (www.raylib.com)
*
* A simple and easy-to-use library to learn videogames programming
*
@@ -345,8 +345,8 @@ typedef struct Camera {
// Camera2D type, defines a 2d camera
typedef struct Camera2D {
Vector2 position; // Camera position
Vector2 origin; // Camera origin (for rotation and zoom)
Vector2 offset; // Camera offset (displacement from target)
Vector2 target; // Camera target (for rotation and zoom)
float rotation; // Camera rotation in degrees
float zoom; // Camera zoom (scaling), should be 1.0f by default
} Camera2D;
@@ -375,7 +375,7 @@ typedef struct Mesh {
// Shader type (generic shader)
typedef struct Shader {
unsigned int id; // Shader program id
unsigned int id; // Shader program id
// Variable attributes
int vertexLoc; // Vertex attribute location point (vertex shader)
@@ -411,9 +411,9 @@ typedef struct Material {
// 3d Model type
// TODO: Replace shader/testure by material
typedef struct Model {
Mesh mesh;
Matrix transform;
Material material;
Mesh mesh; // Vertex data buffers (RAM and VRAM)
Matrix transform; // Local transform matrix
Material material; // Shader and textures data
} Model;
// Ray type (useful for raycast)
@@ -432,8 +432,8 @@ typedef struct Sound {
typedef struct Wave {
void *data; // Buffer data pointer
unsigned int dataSize; // Data size in bytes
unsigned int sampleRate;
short bitsPerSample;
unsigned int sampleRate; // Samples per second to be played
short bitsPerSample; // Sample size in bits
short channels;
} Wave;
@@ -484,7 +484,7 @@ typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
// Gesture events
// NOTE: MAX_TOUCH_POINTS fixed to 2
typedef struct {
typedef struct GestureEvent {
int touchAction;
int pointCount;
int pointerId[MAX_TOUCH_POINTS];