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WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed. - REMOVED: `Texture2D`, `Shader` structs dependency - REMOVED: `Vector3`, `Matrix` structs dependency - REMOVED: raymath functions dependency, all required math is implemented in rlgl - ADDED: `rlMatrix` custom rlgl type - ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types - ADDED: `rl` prefix to all `rlgl` structs - Other small tweaks here and there
This commit is contained in:
23
src/utils.c
23
src/utils.c
@@ -99,6 +99,29 @@ static int android_close(void *cookie);
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Utilities
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//----------------------------------------------------------------------------------
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rlMatrix rlMatrixFromMatrix(Matrix mat)
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{
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rlMatrix result = {
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mat.m0, mat.m4, mat.m8, mat.m12, // Matrix first row (4 comat.mponents)
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mat.m1, mat.m5, mat.m9, mat.m13, // Matrix second row (4 comat.mponents)
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mat.m2, mat.m6, mat.m10, mat.m14, // Matrix third row (4 comat.mponents)
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mat.m3, mat.m7, mat.m11, mat.m15, // Matrix fourth row (4 comat.mponents)
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};
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return result;
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}
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Matrix rlMatrixToMatrix(rlMatrix mat)
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{
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Matrix result = {
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mat.m0, mat.m4, mat.m8, mat.m12, // Matrix first row (4 comat.mponents)
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mat.m1, mat.m5, mat.m9, mat.m13, // Matrix second row (4 comat.mponents)
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mat.m2, mat.m6, mat.m10, mat.m14, // Matrix third row (4 comat.mponents)
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mat.m3, mat.m7, mat.m11, mat.m15, // Matrix fourth row (4 comat.mponents)
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};
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return result;
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}
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// Set the current threshold (minimum) log level
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void SetTraceLogLevel(int logType) { logTypeLevel = logType; }
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