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Fix rlgl.h to be used as a standalone
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@@ -66,6 +66,7 @@
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#if defined(RLGL_STANDALONE)
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#if defined(RLGL_STANDALONE)
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#define RAYMATH_STANDALONE
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#define RAYMATH_STANDALONE
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#define RAYMATH_HEADER_ONLY
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#else
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#else
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#include "raylib.h" // Required for: Model, Shader, Texture2D, TraceLog()
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#include "raylib.h" // Required for: Model, Shader, Texture2D, TraceLog()
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#endif
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#endif
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