mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-28 05:58:30 +00:00
REVIEWED: Renamed PLATFORM_DESKTOP_SDL3
to USING_VERSION_SDL3
#5175
Avoid using a new platform flag to address one platform version
This commit is contained in:
@@ -85,8 +85,8 @@
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#endif
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#if ((defined(SDL_MAJOR_VERSION) && (SDL_MAJOR_VERSION == 3)) && (defined(SDL_MINOR_VERSION) && (SDL_MINOR_VERSION >= 1)))
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#ifndef PLATFORM_DESKTOP_SDL3
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#define PLATFORM_DESKTOP_SDL3
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#ifndef USING_VERSION_SDL3
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#define USING_VERSION_SDL3
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#endif
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#endif
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@@ -255,7 +255,7 @@ static const int CursorsLUT[] = {
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};
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// SDL3 Migration Layer made to avoid 'ifdefs' inside functions when we can
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#if defined(PLATFORM_DESKTOP_SDL3)
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#if defined(USING_VERSION_SDL3)
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// SDL3 Migration:
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// SDL_WINDOW_FULLSCREEN_DESKTOP has been removed,
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@@ -429,7 +429,7 @@ void *SDL_GetClipboardData(const char *mime_type, size_t *size)
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return NULL;
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}
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#endif // PLATFORM_DESKTOP_SDL3
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#endif // USING_VERSION_SDL3
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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@@ -463,7 +463,7 @@ void ToggleFullscreen(void)
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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if ((monitor > 0) && (monitor <= monitorCount))
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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@@ -491,7 +491,7 @@ void ToggleBorderlessWindowed(void)
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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if ((monitor > 0) && (monitor <= monitorCount))
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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@@ -548,7 +548,7 @@ void SetWindowState(unsigned int flags)
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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if ((monitor > 0) && (monitor <= monitorCount))
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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@@ -612,7 +612,7 @@ void SetWindowState(unsigned int flags)
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitorCount = SDL_GetNumVideoDisplays();
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#if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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if ((monitor > 0) && (monitor <= monitorCount))
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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@@ -850,7 +850,7 @@ void SetWindowMonitor(int monitor)
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const int screenHeight = CORE.Window.screen.height;
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SDL_Rect usableBounds;
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#if defined(PLATFORM_DESKTOP_SDL3) // Different style for success checking
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#if defined(USING_VERSION_SDL3) // Different style for success checking
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if (SDL_GetDisplayUsableBounds(monitor, &usableBounds))
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#else
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if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0)
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@@ -966,7 +966,7 @@ Vector2 GetMonitorPosition(int monitor)
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{
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SDL_Rect displayBounds;
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#if defined(PLATFORM_DESKTOP_SDL3)
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#if defined(USING_VERSION_SDL3)
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if (SDL_GetDisplayUsableBounds(monitor, &displayBounds))
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#else
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if (SDL_GetDisplayUsableBounds(monitor, &displayBounds) == 0)
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@@ -1098,7 +1098,7 @@ Vector2 GetWindowScaleDPI(void)
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{
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Vector2 scale = { 1.0f, 1.0f };
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#ifndef PLATFORM_DESKTOP_SDL3
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#ifndef USING_VERSION_SDL3
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// NOTE: SDL_GetWindowDisplayScale was only added on SDL3
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// see https://wiki.libsdl.org/SDL3/SDL_GetWindowDisplayScale
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// TODO: Implement the window scale factor calculation manually
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@@ -1184,7 +1184,7 @@ Image GetClipboardImage(void)
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// Show mouse cursor
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void ShowCursor(void)
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{
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#if defined(PLATFORM_DESKTOP_SDL3)
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#if defined(USING_VERSION_SDL3)
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SDL_ShowCursor();
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#else
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SDL_ShowCursor(SDL_ENABLE);
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@@ -1195,7 +1195,7 @@ void ShowCursor(void)
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// Hides mouse cursor
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void HideCursor(void)
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{
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#if defined(PLATFORM_DESKTOP_SDL3)
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#if defined(USING_VERSION_SDL3)
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SDL_HideCursor();
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#else
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SDL_ShowCursor(SDL_DISABLE);
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@@ -1208,7 +1208,7 @@ void EnableCursor(void)
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{
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SDL_SetRelativeMouseMode(SDL_FALSE);
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#if defined(PLATFORM_DESKTOP_SDL3)
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#if defined(USING_VERSION_SDL3)
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// SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
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SDL_ShowCursor();
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#else
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@@ -1309,7 +1309,7 @@ const char *GetKeyName(int key)
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static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
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{
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#if defined(PLATFORM_DESKTOP_SDL3) // SDL3
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#if defined(USING_VERSION_SDL3) // SDL3
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int count = 0;
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SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count);
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CORE.Input.Touch.pointCount = count;
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@@ -1436,7 +1436,7 @@ void PollInputEvents(void)
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CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
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#if defined(PLATFORM_DESKTOP_SDL3)
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#if defined(USING_VERSION_SDL3)
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// const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */
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// Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed.
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strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
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@@ -1451,7 +1451,7 @@ void PollInputEvents(void)
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{
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CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
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#if defined(PLATFORM_DESKTOP_SDL3)
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#if defined(USING_VERSION_SDL3)
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strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
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#else
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strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
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@@ -1466,7 +1466,7 @@ void PollInputEvents(void)
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// Window events are also polled (Minimized, maximized, close...)
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#ifndef PLATFORM_DESKTOP_SDL3
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#ifndef USING_VERSION_SDL3
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// SDL3 states:
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// The SDL_WINDOWEVENT_* events have been moved to top level events, and SDL_WINDOWEVENT has been removed
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// In general, handling this change just means checking for the individual events instead of first checking for SDL_WINDOWEVENT
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@@ -1497,7 +1497,7 @@ void PollInputEvents(void)
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CORE.Window.currentFbo.height = height;
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CORE.Window.resizedLastFrame = true;
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#ifndef PLATFORM_DESKTOP_SDL3
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#ifndef USING_VERSION_SDL3
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// Manually detect if the window was maximized (due to SDL2 restore being unreliable on some platforms) to remove the FLAG_WINDOW_MAXIMIZED accordingly
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if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0)
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{
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@@ -1538,7 +1538,7 @@ void PollInputEvents(void)
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if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
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}
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#ifdef PLATFORM_DESKTOP_SDL3
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#ifdef USING_VERSION_SDL3
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if ((SDL_GetWindowFlags(platform.window) & SDL_WINDOW_MAXIMIZED) == 0)
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{
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if ((CORE.Window.flags & SDL_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~SDL_WINDOW_MAXIMIZED;
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@@ -1564,7 +1564,7 @@ void PollInputEvents(void)
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if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0) CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED;
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} break;
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#ifndef PLATFORM_DESKTOP_SDL3
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#ifndef USING_VERSION_SDL3
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default: break;
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}
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} break;
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@@ -1573,7 +1573,7 @@ void PollInputEvents(void)
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// Keyboard events
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case SDL_KEYDOWN:
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{
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#if defined(PLATFORM_DESKTOP_SDL3)
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#if defined(USING_VERSION_SDL3)
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// SDL3 Migration: The following structures have been removed: * SDL_Keysym
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KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
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#else
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@@ -1604,7 +1604,7 @@ void PollInputEvents(void)
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case SDL_KEYUP:
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{
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#if defined(PLATFORM_DESKTOP_SDL3)
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#if defined(USING_VERSION_SDL3)
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KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
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#else
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KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
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@@ -1620,7 +1620,7 @@ void PollInputEvents(void)
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if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
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{
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// Add character (codepoint) to the queue
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#if defined(PLATFORM_DESKTOP_SDL3)
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#if defined(USING_VERSION_SDL3)
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size_t textLen = strlen(event.text.text);
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unsigned int codepoint = (unsigned int)SDL_StepUTF8(&event.text.text, &textLen);
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#else
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@@ -1991,7 +1991,7 @@ int InitPlatform(void)
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}
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// Init window
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#if defined(PLATFORM_DESKTOP_SDL3)
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#if defined(USING_VERSION_SDL3)
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platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags);
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#else
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platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags);
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@@ -2085,7 +2085,7 @@ int InitPlatform(void)
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CORE.Storage.basePath = SDL_GetBasePath(); // Alternative: GetWorkingDirectory();
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//----------------------------------------------------------------------------
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#if defined(PLATFORM_DESKTOP_SDL3)
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#if defined(USING_VERSION_SDL3)
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TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL3): Initialized successfully");
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#else
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TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL2): Initialized successfully");
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