Review UWP project -WIP-

This commit is contained in:
raysan5
2020-04-13 16:40:04 +02:00
parent 32387317bf
commit 8d51ad567f
5 changed files with 50 additions and 10 deletions

View File

@@ -3149,8 +3149,8 @@ static bool InitGraphicsDevice(int width, int height)
}
// Get EGL device window size
eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.screen.width);
eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.screen.height);
eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.display.width);
eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.display.height);
#endif // PLATFORM_UWP
@@ -3263,8 +3263,8 @@ static bool InitGraphicsDevice(int width, int height)
else
{
// Grab the width and height of the surface
//eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.render.width);
//eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.render.height);
CORE.Window.render.width = CORE.Window.display.width;
CORE.Window.render.height = CORE.Window.display.height;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);