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Update core.c
Some projects need the buffer to not be empited when drawing to the render texture. I would suggest making maybe a variation of the function if you'd like to keep backwards compatibility, maybe like: BeginTextureModeNoClear() ?
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@@ -1170,7 +1170,9 @@ void BeginTextureMode(RenderTexture2D target)
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rlEnableRenderTexture(target.id); // Enable render target
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rlClearScreenBuffers(); // Clear render texture buffers
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// Some projects need the buffer to not be empited when drawing to
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// the render texture.
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//rlClearScreenBuffers(); // Clear render texture buffers
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// Set viewport to framebuffer size
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rlViewport(0, 0, target.texture.width, target.texture.height);
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