mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-18 01:08:17 +00:00
Update core.c
Some projects need the buffer to not be empited when drawing to the render texture. I would suggest making maybe a variation of the function if you'd like to keep backwards compatibility, maybe like: BeginTextureModeNoClear() ?
This commit is contained in:
@@ -1170,7 +1170,9 @@ void BeginTextureMode(RenderTexture2D target)
|
|||||||
|
|
||||||
rlEnableRenderTexture(target.id); // Enable render target
|
rlEnableRenderTexture(target.id); // Enable render target
|
||||||
|
|
||||||
rlClearScreenBuffers(); // Clear render texture buffers
|
// Some projects need the buffer to not be empited when drawing to
|
||||||
|
// the render texture.
|
||||||
|
//rlClearScreenBuffers(); // Clear render texture buffers
|
||||||
|
|
||||||
// Set viewport to framebuffer size
|
// Set viewport to framebuffer size
|
||||||
rlViewport(0, 0, target.texture.width, target.texture.height);
|
rlViewport(0, 0, target.texture.width, target.texture.height);
|
||||||
|
Reference in New Issue
Block a user