From 8eb613e50a95906d7bf9b19c895894bbdee8b5fb Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 16 Jul 2026 12:28:25 +0200 Subject: [PATCH] Update rcore_desktop_glfw.c --- src/platforms/rcore_desktop_glfw.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/platforms/rcore_desktop_glfw.c b/src/platforms/rcore_desktop_glfw.c index 40da5b804..934815c0f 100644 --- a/src/platforms/rcore_desktop_glfw.c +++ b/src/platforms/rcore_desktop_glfw.c @@ -1325,7 +1325,7 @@ void PollInputEvents(void) // Register previous gamepad states for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; - // Get current gamepad state + // Get current gamepad state using internal GLFW mapping, instead of the immediate joystick API // NOTE: There is no callback available, getting it manually GLFWgamepadstate state = { 0 }; int result = glfwGetGamepadState(i, &state); // This remaps all gamepads so they have their buttons mapped like an xbox controller @@ -1340,7 +1340,7 @@ void PollInputEvents(void) for (int k = 0; (buttons != NULL) && (k < MAX_GAMEPAD_BUTTONS); k++) { - int button = -1; // GamepadButton enum values assigned + int button = -1; // GamepadButton enum values assigned switch (k) { @@ -1366,7 +1366,7 @@ void PollInputEvents(void) default: break; } - if (button != -1) // Check for valid button + if (button != -1) // Check for valid button { if (buttons[k] == GLFW_PRESS) { @@ -1408,10 +1408,10 @@ void PollInputEvents(void) if ((CORE.Window.eventWaiting) || (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED) && !FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN))) { - glfwWaitEvents(); // Wait for in input events before continue (drawing is paused) + glfwWaitEvents(); // Wait for in input events before continue (drawing is paused) CORE.Time.previous = GetTime(); } - else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state + else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state CORE.Window.shouldClose = glfwWindowShouldClose(platform.handle);