REVIEWED: Code sections definition

This commit is contained in:
Ray
2025-09-02 12:10:40 +02:00
parent b6ae380260
commit 8f32c502a7
10 changed files with 19 additions and 25 deletions

View File

@@ -1039,7 +1039,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
// Module Types and Structures Definition
//----------------------------------------------------------------------------------
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@@ -1145,7 +1145,7 @@ static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL;
#endif
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
// Module Functions Declaration
//----------------------------------------------------------------------------------
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
static void rlLoadShaderDefault(void); // Load default shader
@@ -4864,7 +4864,7 @@ const char *rlGetPixelFormatName(unsigned int format)
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
// Module Functions Definition
//----------------------------------------------------------------------------------
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Load default shader (just vertex positioning and texture coloring)