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REVIEWED: Code sections definition
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@@ -1039,7 +1039,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// Module Types and Structures Definition
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//----------------------------------------------------------------------------------
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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@@ -1145,7 +1145,7 @@ static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL;
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#endif
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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static void rlLoadShaderDefault(void); // Load default shader
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@@ -4864,7 +4864,7 @@ const char *rlGetPixelFormatName(unsigned int format)
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// Load default shader (just vertex positioning and texture coloring)
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