REVIEWED: Code sections definition

This commit is contained in:
Ray
2025-09-02 12:10:40 +02:00
parent b6ae380260
commit 8f32c502a7
10 changed files with 19 additions and 25 deletions

View File

@@ -144,7 +144,7 @@
// ...
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
#if defined(SUPPORT_FILEFORMAT_OBJ)
static Model LoadOBJ(const char *fileName); // Load OBJ mesh data
@@ -171,7 +171,6 @@ static void ProcessMaterialsOBJ(Material *rayMaterials, tinyobj_material_t *mate
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Draw a line in 3D world space
void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
{
@@ -4244,7 +4243,7 @@ RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Ve
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
#if defined(SUPPORT_FILEFORMAT_IQM) || defined(SUPPORT_FILEFORMAT_GLTF)
// Build pose from parent joints