mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-14 07:18:14 +00:00
REVIEWED: Code sections definition
This commit is contained in:
@@ -83,14 +83,13 @@ static Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used o
|
||||
static Rectangle texShapesRec = { 0.0f, 0.0f, 1.0f, 1.0f }; // Texture source rectangle used on shapes drawing
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
// Module Internal Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static float EaseCubicInOut(float t, float b, float c, float d); // Cubic easing
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Set texture and rectangle to be used on shapes drawing
|
||||
// NOTE: It can be useful when using basic shapes and one single font,
|
||||
// defining a font char white rectangle would allow drawing everything in a single draw call
|
||||
@@ -2371,7 +2370,7 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol
|
||||
}
|
||||
|
||||
// Check if circle collides with a line created between two points [p1] and [p2]
|
||||
RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2)
|
||||
bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2)
|
||||
{
|
||||
float dx = p1.x - p2.x;
|
||||
float dy = p1.y - p2.y;
|
||||
@@ -2420,7 +2419,7 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Definition
|
||||
// Module Internal Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Cubic easing in-out
|
||||
|
Reference in New Issue
Block a user