REVIEWED: Code sections definition

This commit is contained in:
Ray
2025-09-02 12:10:40 +02:00
parent b6ae380260
commit 8f32c502a7
10 changed files with 19 additions and 25 deletions

View File

@@ -83,14 +83,13 @@ static Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used o
static Rectangle texShapesRec = { 0.0f, 0.0f, 1.0f, 1.0f }; // Texture source rectangle used on shapes drawing
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
static float EaseCubicInOut(float t, float b, float c, float d); // Cubic easing
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Set texture and rectangle to be used on shapes drawing
// NOTE: It can be useful when using basic shapes and one single font,
// defining a font char white rectangle would allow drawing everything in a single draw call
@@ -2371,7 +2370,7 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol
}
// Check if circle collides with a line created between two points [p1] and [p2]
RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2)
bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2)
{
float dx = p1.x - p2.x;
float dy = p1.y - p2.y;
@@ -2420,7 +2419,7 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
// Cubic easing in-out