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Corrected some warnings
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10
src/rlgl.c
10
src/rlgl.c
@@ -2653,7 +2653,7 @@ void InitVrDevice(int vrDevice)
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hmd.hResolution = 2160; // HMD horizontal resolution in pixels
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hmd.vResolution = 1200; // HMD vertical resolution in pixels
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hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
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hmd.vScreenSize = 0.0669; // HMD vertical size in meters
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hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
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hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
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hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
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hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
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@@ -3786,8 +3786,8 @@ static void SetStereoConfig(VrDeviceInfo hmd)
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// Compute lens parameters
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float lensShift = (hmd.hScreenSize*0.25f - hmd.lensSeparationDistance*0.5f)/hmd.hScreenSize;
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float leftLensCenter[2] = { 0.25 + lensShift, 0.5f };
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float rightLensCenter[2] = { 0.75 - lensShift, 0.5f };
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float leftLensCenter[2] = { 0.25f + lensShift, 0.5f };
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float rightLensCenter[2] = { 0.75f - lensShift, 0.5f };
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float leftScreenCenter[2] = { 0.25f, 0.5f };
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float rightScreenCenter[2] = { 0.75f, 0.5f };
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@@ -3804,8 +3804,8 @@ static void SetStereoConfig(VrDeviceInfo hmd)
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float normScreenWidth = 0.5f;
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float normScreenHeight = 1.0f;
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float scaleIn[2] = { 2/normScreenWidth, 2/normScreenHeight/aspect };
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float scale[2] = { normScreenWidth*0.5/distortionScale, normScreenHeight*0.5*aspect/distortionScale };
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float scaleIn[2] = { 2.0f/normScreenWidth, 2.0f/normScreenHeight/aspect };
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float scale[2] = { normScreenWidth*0.5f/distortionScale, normScreenHeight*0.5f*aspect/distortionScale };
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TraceLog(DEBUG, "VR: Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]);
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TraceLog(DEBUG, "VR: Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]);
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