Update textures.c

This commit is contained in:
Ray
2021-03-24 00:41:01 +01:00
parent c2bc3d22a1
commit 9047025ab7

View File

@@ -3111,10 +3111,10 @@ void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangl
// NOTE: For tilling a whole texture DrawTextureQuad() is better // NOTE: For tilling a whole texture DrawTextureQuad() is better
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint) void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
{ {
if (texture.id <= 0 || scale <= 0.0f) return; // Wanna see a infinite loop?!...just delete this line! if ((texture.id <= 0) || (scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line!
int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale); int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale);
if (dest.width < tileWidth && dest.height < tileHeight) if ((dest.width < tileWidth) && (dest.height < tileHeight))
{ {
// Can fit only one tile // Can fit only one tile
DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height}, DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},