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Added full support for HTML5 (emscripten)
Corrected some bugs on the way... Automatically convert textures to POT on RPI and WEB
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@@ -55,7 +55,7 @@
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} Vector3;
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#endif
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// Matrix type (OpenGL style 4x4 - right handed)
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// Matrix type (OpenGL style 4x4 - right handed, column major)
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typedef struct Matrix {
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float m0, m4, m8, m12;
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float m1, m5, m9, m13;
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@@ -107,7 +107,7 @@ Matrix MatrixIdentity(void); // Returns identity matr
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Matrix MatrixAdd(Matrix left, Matrix right); // Add two matrices
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Matrix MatrixSubstract(Matrix left, Matrix right); // Substract two matrices (left - right)
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Matrix MatrixTranslate(float x, float y, float z); // Returns translation matrix
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Matrix MatrixRotate(float angleX, float angleY, float angleZ); // Returns rotation matrix
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Matrix MatrixRotate(float axisX, float axisY, float axisZ); // Returns rotation matrix
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Matrix MatrixFromAxisAngle(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis
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Matrix MatrixFromAxisAngle2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation)
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Matrix MatrixFromQuaternion(Quaternion q); // Returns rotation matrix for a given quaternion
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